This is an RTS game in the spirit of Total Annihilation.
labor of love
fully 3d, including ability to rotate or raise/lower view
tens of thousands of units without hardware lag for reasonably modem hardware (3-4 years old)
all shots actively rendered, leading to:
realistic friendly fire
even air units can get hit by ballistic shots targeting land units (although odds are fairly slim)
redirect-unit-to-dodge micro is effective in some situations
meaningful terrain
radar will have blind spots based on line-of-sight
radar gives clear indicator of coverage during placement
two factions, almost 200 units each, with tier 1, 2, and 3 units. A third (currently playable with a setting change) faction is in the works.
crafty, non-cheating ai opponents
free server hosting (!)
active servers all times of day
The overall feel and balance of the game is great. The changes they make to balance are generally light and reasonable, and the game had a good community.
Well we can't live without a modern game that acknowledges how awesome Total Annihilation is as an idea so effectively that means we can't live without Beyond All Reason/The Spring Engine right?
I mean Forged Alliance Forever is amazing and I am zero percent bashing it... and ok I guess we would still have Planetary Annihilation, and that game looks pretty awesome too...so I suppose technically we could live without Beyond All Reason but I doubt even the Planetary Annihilation devs would be happy about that world, I know the FAF community wouldnt be happy lol.