I started a huge map a couple of years ago. Long story short: my cousin needed a map and I wanted a project to teach myself how to use Campaign Cartographer 3+.
The project is huge, and I totally underestimated the scope. But then my cousin's players wandered away from the city of Greengulf, so the pressure is no longer there.
This area of the city was one of the first images I shared with my cousin. I'm freeing up some space on my email account, but I thought I'd share this here instead of just deleting those old emails (don't panic, I do have a way to generate this image again in the future... or any part of the city if needed).
This is the completion of what I had in mind for the "tactical map".
I must say, I didn't come up with the concept, nor the color palette. I got that from an image I downloaded from somewhere... But I don't remember where. Maybe the Traveller Discord?
Anyway, the main image is very much tied to the M2E version of Traveller, but back when I made this image I hadn't fully commited to one ruleset (I'm both a heavy houseruler and heavy improviser).
So here's one for Cepheus Engine:
And here's one for Cepheus Deluxe:
The Range tracker doesn't make sense for CD rules, but it looks cool and I didn't know what else to put there. :)
I must admit I'm posting this in order to gauge if there's interest on a Traveller community. If you're interested drop a comment on this post I created at !community_meta@ttrpg.network. Edit: Alas, I ended up creating !scifi@ttrpg.network instead.
Back to the map: I created it over a year ago, but hadn't shared it on Lemmy. As with many Traveller maps, a square is meant to be 1.5m (close to the 5ft used in most fantasy genres).
This space station design was commissioned, to the lowest bidder, by a local planetary government much to the horror of the IISS. And it shows that is was done on a budget. Sure, the comms are prefectly suited for a relay station, but it often feels like a death-trap. Just ask any of the employees.
Made up of four general-purpose modules glued together, and then fitted to accomplish it's purpose, any outsider would think everything should work f
This map is meant to be for a section of the Nepenthe River, though it also serves well as any generic underground river. I had a larger battle in mind than would be accommodated well by other underground river maps I was finding online, so I opted to make my own.
I'm currently running Hoard of the Dragon Queen for 5e, and I've utilized Dragonspear Castle (which this river runs beneath) for a side quest while the party makes its way north along the Trade Way. I've also made custom maps for Dragonspear Castle's basement and warrens, though those will likely need some work before sharing them online publicly (if I ever do).
Map was created with Dungeondraft, utilizing the following asset packs:
I've created this multi-level battlemap for a recent intermission campaign with some mystery and intrigue. You can get it all as pay what you want over on ko-fi and use it in your own campaigns. If you do get around to doing that, do let me know what you think!
Skyrim is my favorite game probably ever (with The Witcher series as a very close second)… I may or may not have travelled to Bleak Falls Barrow… for research purposes. Totally for research purposes. I totally did not stay at a nearby tavern, had a drink, and killed a bear and an occasional bandit.
This month’s winning theme on my Patreon was “Steampunk”, so I decided to create this broken automaton. This one was really fun to work on, I think it came out really well! I also feel like this could be used in both Steampunk / Fantasy and even Sci Fi.
I get a lot of questions about how I make my battle maps - and the answer is - I paint them by hand in Photoshop. I actually made a time-lapse of painting this map, so you could see every stroke! You can check it out right here: https://www.youtube.com/watch?v=EXV_pEBuFfA
This one is inspired by an old, overgrown well we have across from our house. I even asked our neighbors if I could get back there and take some pictures of it, so I could use it as a reference! They were kind enough to agree :).
The idea for the slow motion explosion came from the movie The Hobbit... I think it was The Battle of the Five Armies where Legolas was stepping on falling rocks faster than they could fall to get himself up a falling tower. It's an unrealistic and ridiculous scene, and also one of my favorites haha. So I figured something so over the top and so unrealistic could be really fun to play in a TTRPG. Just imagine it - as a deadly explosion is taking place, time has slowed down as the players suddenly find themselves being able to move incredibly fast. The bad guys are still beating them up (or maybe the bad guys are getting incinerated as they fall through the cracks?) as the players are jumping from one moving rock to another to get themselves to safety.
This is my first map of the year, and I think I kicked it off with a bang!
We are also working on animating this one, and it will also be available on my Patreon. We are working on making the heart actually beat, and the veins inflate / deflate! How cool is that!
I know there are tons of roadside ambush battlemaps out there if you look for them, but particularly I wanted one in a sparse forest location that was much bigger than most of what I was finding. I also like playing with different elevation levels to make combat more interesting, so I added several tiers within the map where players or foes can get the jump on their victims below.
I'm currently running Hoard of the Dragon Queen for 5e, and specifically I created this map to be used with the Stranded event from Episode 4: On the Road. Though of course, it's generic enough to be used for any encounter along a forested dirt road.
Map was created with Dungeondraft, utilizing the following asset packs:
This is the last bit that I released that makes a large 50x70 map with 4 separate connected map releases. This last one I think finally answers where all those lights are coming from - the shrine at the bottom left of the large map! Since it is a colorful and nature-y map, I themed it as fey, but it can be any kind of forest / plains / river / wilderness map as well, doesn't have to be fey.
I threw together a little treasure cave together for my table. There's a spider boss hanging out in that northern room guarding a Spiderclimber's Kit in the very next room. Once they have it, they'll be able to snag treasure at the bottom of the deep pit and the high cliff.
OK, the previous map's vegetation was bugging me, so I took a bit of time to practice those particulars. I want to add a bit more depth to the shrubs, but hey, they still get the job done.
Hey folks on this side of the fedi, my thing is that I make shitty maps fast. I like to think i get better with each one, but that is a dangerous thought that threatens to invoke perfectionism that threatens to doom the project. So I aim for a quick and dirty aesthetic on purpose!
I am also doing a 50% discount on my Foundry (Platinum Tier) content. If you sign up to my tier called F^% Inflation, you will receive 50% OFF for as long as you stay signed up to this tier. This tier will only be available for new Patrons until December 7 - that's today!
Wanted to share a new map I released recently. Last month’s theme for my maps was Roads and Paths, and this was one of the maps to fit the theme. The size is 30x30.
I am also doing a 50% discount on my Foundry (Platinum Tier) content. If you sign up to my tier called F^% Inflation, you will receive 50% OFF for as long as you stay signed up to this tier. This tier will only be available for new Patrons until December 7.