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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)DA
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100
Joined
2 yr. ago

  • It replicates it well enough for me to still be playing it regularly 20 years later and well enough to debunk the myth that every multiplayer game must automatically become unplayable with time ("die") solely due to the fact that it's multiplayer.

    I can also still play UT2K4 with my friends, should I want to. I can't do either of these with a "live service" game where there is no offline mode or self-hostable servers.

    Also, you ignored my mention of PZ, which is a multiplayer-enabled game which also won't die when the developer dies (or abandons the game).

  • Well then let me actually download the movie like it was a game, then! And how exactly does it take less bandwidth? It's still tens or hundreds of gigabytes to download every time someone wants to install a game, most people only use the offline installers as backups.

  • And yet, somehow, GOG and Itch still exist, allowing you to download games completely DRM-free, as often as you like. If they ever go out of business, you can still use your local copies forever.

    How do they do it? A mystery...

  • A while ago I wrote an extensible dummy data generator for Java.

    I needed to fake some scientific data for a project at work and wasn't satisfied with how closed for modification existing data generation solutions were, so I decided to tackle writing a library on my own.

    It was my first major contribution to open source and had some architectural challenges which were fun to solve, not to mention the learning experience :)