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I make comics sometimes: https://linktr.ee/ahdok

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120
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814
Joined
2 yr. ago
  • Konsi did have a necklace of fireballs for a while. She's used one of them, but eventually passed it off to Toron, since she has access to AOE magic anyway.

  • this is what the gauntlets of ogre power are for.

  • There's a lot of people here who are invested in the story now, I gotta keep them up to date!

  • I suppose you can have a bonus Konsi.

  • RPGMemes @ttrpg.network

    With Great Responsibility Comes Great Anxiety.

    It's not easy, having a divine mission.

    This comic follows on from the Previous comic which will almost certainly provide context.

    You can follow this comic series from the start Here. Make sure to start at the bottom (oldest comic) and work upwards.

  • It's not particularly funny, other than as an extension of the current context. I needed to establish this as setup for the conversation I want the characters to have in the next strip.

    Ongoing story be rough sometimes.

  • RPGMemes @ttrpg.network

    When the day is drawing to a close and you still have all your spells, you gotta find things to use them on.

    Konsi doesn't make the rules, she's gotta use those slots.

    This comic follows on from the Previous comic which will almost certainly provide context.

    You can follow this comic series from the start Here. Make sure to start at the bottom (oldest comic) and work upwards.

    This one isn't much of a joke, it's instead providing opportunity for some upcoming character exposition.

  • It's actually a mimic disguised as a trouser press.

  • I'm aware of ludonarrative and ludonarrative dissonance, and use these terms a lot when discussing games. I really like rules design where the rules themselves support the narrative of the game. If you want a really great example, I would recommend the board game Galaxy Trucker by Vlaada Chvatil. Guy's a master of this.

    Another device that is commonly invoked in my group is something called "the abstraction layer." - Basically, while roleplaying, the details of an interaction either matter to your narrative and game or they don't. If something is consequential, it's "above the abstraction layer" and if it's not, it's "below the abstraction layer." Anything below the abstraction layer you just assume the characters accomplish in the abstract.

    The abstraction layer moves as your characters progress and the scope of your story changes. Imagine you're a starting level 1 wizard on your first adventure and you want to cast Find Familiar. The spell claims it requires "10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier" as a component.

    Per the rules, this is a costed component, so it's not in your reagent pouch, and you can't replace the requirement with a casting focus, so your character actually has to source these components, and use of a brass brazier, in order to cast the spell. As a level 1 wizard, there might be some interesting narrative the DM wishes to insert here, where you meet and talk with proprietors of various magic reagent stores, or you have to visit your school or academy to buy some from the stores, or any number of other options.

    However, consider a level 15 wizard who's plane-hopping to race a cabal of Bane cultists to the pieces of an ancient artifact to activate a time-lost monoloth to wrest control over the heavens from the gods. Does your story still care about this 10gp of incense that you need to cast the spell? Or can you just assume that the wizard is capable enough to solve this problem off-camera? Do you even bother to mark down the 10gp cost on your character sheets when your party is rocking 150k of gold and art objects?


    The important lesson is that the story you're telling should focus on the details that matter to your characters, and to the narrative itself. Players who take the time to think about the details, and insert flavour will often tell more immersive and interesting stories, and the rules provide opportunities to delve into narrative, but also consider whether the details you're bringing are pertinent and relative to the current narrative. It's good to focus on where the details you're adding provide context and support for your character and the narrative they're involved in.

  • Honestly, it's CR1. The guy has 18hp meaning you probably murk him in a round at any level. The most dangerous thing is the pit trap.

  • Bonus Konsi?

    If you know what the Carabiner means, you know.

  • RPGMemes @ttrpg.network

    Every party needs someone whose job is to say "Enough worry, it's time to party."

    This comic follows on from the Previous comic which will almost certainly provide context.

    You can follow this comic series from the start Here. Make sure to start at the bottom (oldest comic) and work upwards.

  • A classic.

  • This one caused me so much trouble! I went into it thinking "this will be easy" but it's surprisingly hard to get right.

    I don't think I 100% got it, her body proportions are too human (Konsi is 4ft tall) - but it was a lot of fun to try. Daily drawing challenges aren't about being perfect, they're about just getting the thing done and learning from it.

  • This was part of my october drawing prompts, the prompt was "meme pose"

    Artist circles on Twitter (although now it's blue sky) have a bunch of "meme" drawing challenges. Most commonly "outfit" challenges where you have to draw your character wearing a specific outfit. These challenges are like artist "memes", seeing other people do them causes them to spread. Pose memes are less common, but there are a few.

    This pose is the "cammy stretch" meme pose: https://knowyourmeme.com/memes/cammy-stretch

  • A long time ago I did spend a few months experimenting with ratios to make my own cookie recipe, it makes really good chocolate chip cookies. Not very christmassy though.

  • But, if we're going to get into DM advice, the way I'd recommend stopping "anything could be a mimic" from getting old is to have it constrained to a themed side-adventure, or a one-shot. For example: A wizard tower where the guy's one weird hobby was breeding and training mimics. In such an adventure, you want to start fairly tame, but towards the end, the more outlandish and ridiculous the better.

    As for the constraints on mimic forms, most of my DnD based jokes use 5e as their basis, as that's what the majority of my audience are likely using.

  • Honestly, the system you run for new players should depend on who those players are, their preferences, and comfort levels with related things you can use to judge their preferences. A group of hardcore eurogame boardgamers are going to be a lot more comfortable learning a complex rule system than my in-laws.

  • Closest I have is this:

  • Bonus Konsi?

  • RPGMemes @ttrpg.network

    Mimics can be very scary.

    Part 1:

    RPGMemes @ttrpg.network

    A Fate Worse than Death

    This comic follows on from the Previous comic which will almost certainly provide context.

    You can follow this comic series from the start Here. Make sure to start at the bottom (oldest comic) and work upwards.

    RPGMemes @ttrpg.network

    Nothing in the rules that says contacting "a deity" means it has to be YOUR deity...

    This comic follows on from the Previous comic which will almost certainly provide context.

    You can follow this comic series from the start Here. Make sure to start at the bottom (oldest comic) and work upwards.

    Some people suggested that breaking up tall comics into two images within the post body would help readability in their client, so here's that.

    We're over the exposition hump now, so hopefully following comics will have smaller/fewer speech bubbles.

    RPGMemes @ttrpg.network

    "Media interest" is a much higher risk than any level-appropriate encounter.

    Apologies for tall comic again, I don't see a way in the lemmy interface to let me upload multiple images in one post (which would let me break it up.) - in the web interface, if you keep clicking on the image it'll become full size eventually, or you can open in a new tab and zoom in, or look at it at one of my other places

    This comic follows on from the Previous comic which will almost certainly provide context.

    RPGMemes @ttrpg.network

    House rule: If it's in the expanded rules, NPCs don't have access to the spell.

    This comic follows on from the Previous comic which will almost certainly provide context.

    The spell Konsi's talking about is "Fortune's Favour" - it's level 2, consumes a 100gp pearl to cast, and lets you re-roll a single D20 within the next hour. It's in Explorer's Guide to Wildmount.

    It's been a little while due to drawtober, and my website is (mostly) functional again, so if you want to read all the Konsi comics from the beginning, you can do so on my website at this link. Please be advised that these posts are presented in reverse chronological order, so start at the end and work backwards.

    RPGMemes @ttrpg.network

    If you want healing so much, get your complaining butts back here.

    This is how every party healer feels inside.

    RPGMemes @ttrpg.network

    Stop in next week for more spellcasting tips from Advice Goblin.

    You can seem 1 foot shorter or taller and can appear heavier or lighter. You must adopt a form that has the same basic arrangement of limbs as you have. Otherwise, the extent of the illusion is up to you.

    RPGMemes @ttrpg.network

    "They said my power was petrifying gays, but it works on straight people fine?"

    I'm always cleaning up murder scenes... they all say that they want the gore gone.


    Okay, jokes are done, continue with your day.

    RPGMemes @ttrpg.network

    If magic was real, we'd probably use different idioms.

    This comic follows on from the Previous comic which will almost certainly provide context.

    Just enthralled. Completely spellbound. Beguiled, charmed, under your spell.

    RPGMemes @ttrpg.network

    Look, if you ask an NPC to solve the plot for you, you're going to get bad solutions.

    This comic follows on from the Previous comic which will almost certainly provide context.

    This is peak political strategy, we all know it.

    RPGMemes @ttrpg.network

    When you're high level, people notice you. Shock!

    This comic follows on from the Previous comic which will almost certainly provide context.

    You might not wanna be famous, but when you're level 10, every organization within a mile is watching what you're doing.

    RPGMemes @ttrpg.network

    When everything is going TOO well

    This comic follows on from the Previous comic which will almost certainly provide context.

    Zero consideration given to the possibility that Konsi realized this herself and said it deliberately.

    RPGMemes @ttrpg.network

    Prove you're not a Warforged

    Both of the guards have a handle. If the guard that always lies pulls his handle, then the minecart will divert to the second track. If both guards pull their handle, the prisoners will be released. One of the handles is covered by a wooden box, where half of the wooden planks of the original box have been replaced by new ones cut from a tree that fell when nobody was around. If guard A is taller than guard B, are we getting paid for this quest?

    RPGMemes @ttrpg.network

    Spice up your adventures by making side-bets on whatever's happening.

    This comic follows on from the Previous comic which will almost certainly provide context.

    Zero consideration given to the possibility that Konsi realized this herself and said it deliberately.

    RPGMemes @ttrpg.network

    Why are our characters the protagonists everywhere they go?

    This comic follows on from the Previous comic which might help provide context.

    Audience entry cost is a silver piece, which you flip. You get to keep it if you call the flip correctly.

    RPGMemes @ttrpg.network

    Gambling can be Deception vs Insight, or Sleight of Hand vs Perception... or raw INT, or Strength (if it's arm wrestling) or Intimidate or-

    This comic follows on from the Previous comic which might help provide context.

    Why would Konsi play with such a handicap?

    1. Growing up as a street urchin, she never really had access to lots of clothes. When not wearing armour, or dressing up for an event, she’s still most comfortable wearing just a simple robe.
    2. She’s trying to practice keeping her cool under pressure, and that’s not effective if you have a lot of safety.
    RPGMemes @ttrpg.network

    When you get your ideas from the Bards' Guild

    This comic follows on from the Previous comic which might help provide context.

    Technically any poker depicted in a comic strip qualifies for this.