![Rheios](https://ttrpg.network/pictrs/image/fc90e2ae-37cd-4782-907b-15420ab9038e.jpeg?format=webp&thumbnail=48)
Save we're discussing mechanics for a game that's job is to simulate a real life (albeit not this one) to the best of its abilities, because that's what role-playing is. Living through a character, another person, in a world. The entire structure of the game's supposed to support that conceit. And counting arrows is part of that because your character would have to count and track their arrows. I guess you can break it if the entire table wants to but if that keeps happening I venture to guess the table's not actually playing the right system. I censor myself from harsher critique because I am old and bitter, but I really don't like the concept that "less tedious is more fun" since the tedious stuff is normally the investment that leads to the moments of fun. That last tense shot, the drama of dwindling supply, and the excitement at looting the enemy and finding what you neat. But I also think a lot of the modern convenience items for spell-casters are what helped to destabilize the game and would like to see the "tedium" of them come back.
![Rheios](https://ttrpg.network/pictrs/image/fc90e2ae-37cd-4782-907b-15420ab9038e.jpeg?format=webp&thumbnail=48)
Assuming its not hunger or bathroom related, in my experience its because the cat's bored. He enjoys the walks and has fun, and the walk probably fulfills a need to "patrol" his territory which he finds rewarding, but he can't go on the walk often enough - or long enough - for his tastes. So he figures if he yells you'll let him go patrol some more. I'd say redirect him . Play with him in the house for 10-15 minutes, then wrap it up with a kitty treat and he should go take a nap for a bit. You could also hide his food around the house come feeding time to encourage him to patrol his home instead of being focused on doing it outside.
I have no idea if any of that would work, every cat's different. I can distract mine from wanting in rooms (he refused to wear a leash and so cannot go outside so he's vocal at closed doors) just by playing with him or giving him attention usually. But its also temporary and he'll do it again. Alternatively you could do the earplug-ignore thing when he cries at the door/harness but invest additional time to engage him when he's quiet, that way you aren't encouraging the behavior if you don't want to be.
![Rheios](https://ttrpg.network/pictrs/image/fc90e2ae-37cd-4782-907b-15420ab9038e.jpeg?format=webp&thumbnail=48)
I mean you can be unconscious for more than head trauma. My thought was in line with heart issues and if the differences in sex played any part there, due to the differences in the appearance of problems with them between men and women, but maybe that's not really relevant until they hit the hospital.(Since EMTs are stabilizing focused) Just having it on the card - avoiding the time needed to check especially if they've had surgery - seems helpful, if that was relevant. If its not of course it doesn't need to be there but if there's EMTs around chime in because obviously I don't know.
![Rheios](https://ttrpg.network/pictrs/image/fc90e2ae-37cd-4782-907b-15420ab9038e.jpeg?format=webp&thumbnail=48)
I'd also add the consideration that a photo ID also serves the purpose of some base level medical information (or else our listing organ donor status on them is super weird) so having sex on there if you're unconscious and the EMTs pick you up and need to check makes some sense. No reason both couldn't work.
![Rheios](https://ttrpg.network/pictrs/image/fc90e2ae-37cd-4782-907b-15420ab9038e.jpeg?format=webp&thumbnail=48)
Yes and no.
If he'd gotten powers from the divine oath-giver he'd be a Warlock or Cleric, dependent upon the nature of their relationship and the being's powers.
If he got the powers himself from his absolute rigid dedication to his oath, then he'd be a 5e Paladin (I prefer "Dedicant" or "Crusader" for which Paladin should be a specific Oath but that's a different conversation).
Otherwise in older editions he'd probably just be a devout warrior.
For those older editions he'd only be a Paladin if the oath he held to was far more specific and arguably he and several of the other hobbits were a bit too quick and dirty for. Particularly during the era of Racial restrictions to classes which didn't allow halfling Paladins. (Assuming halflings to hobbits is 1:1 in all settings, which is far less consistent over time.)
For how a generous DM might work around that in older editions sometimes, I'd look to BG2's Mazzy Fentan: https://baldursgate.fandom.com/wiki/Mazzy_Fentan
The creatures in the void are having quite the view since the bra of holding became popular.
Artist: https://nitter.net/drakthug
![Rheios](https://ttrpg.network/pictrs/image/fc90e2ae-37cd-4782-907b-15420ab9038e.jpeg?format=webp&thumbnail=48)
I mean, if it works like the bag they'd be protected by walls of force (iirc) around them on the astral plane. So its nice to know they're not subject to being eaten by an Astral Dreadnought or something.
Although that makes my DM brain consider the concept for a Berbalang cabal seeking to feed themselves on the astral plane through the subjugation/encouragement and selective attachment of cursed "holding" items (that don't have that field) onto their preferred prey.
![Rheios](https://ttrpg.network/pictrs/image/fc90e2ae-37cd-4782-907b-15420ab9038e.jpeg?format=webp&thumbnail=48)
I'm a little shocked. Normally its Hines caught with his foot that deep in his own mouth.
![Rheios](https://ttrpg.network/pictrs/image/fc90e2ae-37cd-4782-907b-15420ab9038e.jpeg?format=webp&thumbnail=48)
...I miss when Time Stop let you cast attack spells...
![Rheios](https://ttrpg.network/pictrs/image/fc90e2ae-37cd-4782-907b-15420ab9038e.jpeg?format=webp&thumbnail=48)
I mean, that's probably why he would make the push. The bait's in the mouth (people have the game), then comes the pull of the hook (they have to upgrade to try and handle its poor optimization, fulfilling the benefit of AMD backing them). And Beth doesn't lose anything if its too frustrating and people stop playing over it because they already have the money.
EDIT: Admittedly I keep forgetting that game-pass is a thing, but maybe even that doesn't really matter to Microsoft if it got people to get on gamepass or something? That makes my earlier point a bit shakier.
![Rheios](https://ttrpg.network/pictrs/image/fc90e2ae-37cd-4782-907b-15420ab9038e.jpeg?format=webp&thumbnail=48)
It continues to worsen the longer you try and consider the motivation for the 11 year old. Of which I can think of at least 2, if not more, but I'll spare us all.
![Rheios](https://ttrpg.network/pictrs/image/fc90e2ae-37cd-4782-907b-15420ab9038e.jpeg?format=webp&thumbnail=48)
Nah, I loved changing out those disks. Core memory nostalgia material right there. Waste of time for sure, but one I remember fondly in hindsight.
![Rheios](https://ttrpg.network/pictrs/image/fc90e2ae-37cd-4782-907b-15420ab9038e.jpeg?format=webp&thumbnail=48)
I wonder how long it takes for some of those people to transfer to a more embittered relationship with Bethesda over it? Assuming any of them have that "I'm staring at a title screen realizing I haven't actually had fun playing the game in weeks but the dopamine loop of the 'loot, kill, craft' system had me deluded into thinking I was enjoying myself. Like a social media doom-scroller or something" moment.
![Rheios](https://ttrpg.network/pictrs/image/fc90e2ae-37cd-4782-907b-15420ab9038e.jpeg?format=webp&thumbnail=48)
Simple rules that can describe almost every situation are also rules that over-generalize characters to the detriment of options (everyone's noticing the same things, instead of perception allowing more observant characters to do what they could do), over-include the player's capabilities in place of the character's. (Players conversational skills failing to match with those of the character they intend to play), overly abstract what they describe (a monster's "power" or a character's actual abilities meaning something in adjudication but nothing consistent/concrete enough in-world), or demand a DM adjudicate without reinforcement or restriction (In the absence of rules every corner case ruling risks the danger of turning the table into a debate between PCs and the DM, inviting rapid ends and either producing embittered DMs or embittered players* - especially under the "pack it up" approach the video suggests - and helping to increase combative tables in the future.)
The games that OSR takes inspiration from did a lot right in their mortal power-level, reasonable growth, real risk of danger, and humanistic tones but if you're trying to sell me that the growth of rules that followed aren't a direct result of weaknesses in those games? I don't think we'll agree.
*The "Dorkness Rising" problem, for a slightly more light-hearted allusion.
![Rheios](https://ttrpg.network/pictrs/image/fc90e2ae-37cd-4782-907b-15420ab9038e.jpeg?format=webp&thumbnail=48)
Ah, see, I was preaching to the choir. You're on top of it already. =P
That sounds insanely dangerous for like a bunch of reasons. Like "that's a Planescape campaign by itself" dangerous. So, yeah, let us know what happens when you get there. Sounds like fun. =P
![Rheios](https://ttrpg.network/pictrs/image/fc90e2ae-37cd-4782-907b-15420ab9038e.jpeg?format=webp&thumbnail=48)
Killing him altogether seems pretty epic level, like level 25+, given that he's a deity. (But your DM could be ballsier than me, lol. Killing an aspect of him to weaken him for a bit seems more my speed.)
Alternatively you could try shifting goblin worship in localized communities to another deity. Maybe someone like Kikanuti (since I imagine getting them to worship someone like Tymora immediately might be too much of a jump?) or some other goblin. (Were Konsi to be more arrogant, I'd suggest her. =P) Kill him slowly, death by 1000 cuts of lost faith style.
![Rheios](https://ttrpg.network/pictrs/image/fc90e2ae-37cd-4782-907b-15420ab9038e.jpeg?format=webp&thumbnail=48)
My love for the first two games is sortof why I'm avoiding it. I mean, I even didn't like the concept of the proposed Black Hound game being called Baldur's Gate 3. So I'm going to come in with opinions and just ruin it for myself even if its as good as some say, and that's assuming WoTC having decades to ruin every scrap of coherency in the setting's lore hasn't impacted things negatively. (One thing I really appreciate about Larian's handling of BG3 is that they gave me enough info to come to that conclusion first.)
![Rheios](https://ttrpg.network/pictrs/image/fc90e2ae-37cd-4782-907b-15420ab9038e.jpeg?format=webp&thumbnail=48)
I mean, that's arguably incredibly conservative. "The old ways" and all that.
![Rheios](https://ttrpg.network/pictrs/image/fc90e2ae-37cd-4782-907b-15420ab9038e.jpeg?format=webp&thumbnail=48)
Thank you, I think that helps parse out where I was unclear. There's specifics in the language at play. It makes me wonder how often bad actors prevention of even small distinctions being discussed has made it muddier and harder for everyone else.
![Rheios](https://ttrpg.network/pictrs/image/fc90e2ae-37cd-4782-907b-15420ab9038e.jpeg?format=webp&thumbnail=48)
I guess my question's always been that since gender is (to my incomplete understanding) a social construct and can change, and transgender people seek to change to a gender that feels more appropriate, how did you (a) know what felt right, (b) that what felt right wasn't completely appropriate for your gender and the active definition of gender needed to change, and (c) where does chemical and surgical transition factor in for a gender based thing when attempting to find for comfortable self? Because that seems like a sex (in the clinical terminology) thing as much as a gender one (which of course there's probably a connection, I guess I'm just not clear where the line really breaks.)
To be clear, I think my questions are entirely too "rationalizing a deep emotional and person thing" so I don't really expect an answer, I've just never been invited to address the question to anyone before.