BalanceInAllThings @ InEnduringGrowStrong @ttrpg.network Posts 2Comments 46Joined 2 yr. ago
It’s like when you go to an office social event and realize you only ever talk to these guys about work stuff.
It's funny because I just got back from the office social thing and yea whenever we drift to something else than work... yikes.
Back in my day, we'd go several sessions without a rest which really did wonders to tone down spellcasting nova.
updates once a week on Monday
Which is easily the best part about most Mondays.
Also, even a fighter who dumped charisma can be intimating.
I feel like alternate abilities skill check should have a bit more spotlight.
The human 20 STR fighter PC wants to intimidate this guy by snapping this fence post in half like a toothpick?
Sure buddy, give me a Strength Intimidation check.
Other people might intimidate through words and sheer personality, but this guy's as strong as a Glabrezu, yet half the size, and can just bend a sword with his hands. (Oh shit, that's where all these bent swords are coming from)
While STR Intimidation is specifically mentioned in the rules, there's a lot more combinations that could make sense depending on the situation.
The problem is it relies mostly on DM fiat instead of neatly and explicitly described spells, so it's less obvious, less reliable and less used.
My guess would be a bug in connect for users coming from different instances.
Most likely, @Metriximor@lemmy.world was taken to https://lemmy.world/post/837105 instead of
https://ttrpg.network/post/837105 ...
If that's the case then that would a bug in how the Connect app deals with absolute vs relative URLs and not something you can fix on your end.
For linking to communities, we can use this format which should work fine regardless of which instance you're coming from !rpgmemes@ttrpg.network
I do not know of a similar way for linking to posts.
I'm not an expert on the subject, but you can kind of force a sync by using the search option.
![example](https://ttrpg.network/pictrs/image/0d17955a-d3ed-4733-8a87-549c7974321a.jpeg?format=webp&thumbnail=1024)
I just put the url from a part over there https://diyrpg.org/post/246
in the search box in our insurance and it started showing up here (without any of the comments)
Presumably, older comments could be synced manually with a link too, but that sounds like a lot of work and I haven't tried it.
If there a specific comment you wanna interact with is not too bad, don't this manually for all comments doesn't sound fun.
I think there might be browser extensions to "open this in your preferred instance" but I haven't tried any.
Silver lining is that stuff that happens after you first added the community should be more seamless.
If you add a community from another instance, future content should sync, but not the old/existing content.
Moonbeam to turn back non magic shape shifters?
You apologize about as much as Konsi.
It's fine, we love you.
I clean the scanner regularly, it’s just surprisingly hard to clean it 100%
The trick I think is finding a good solvent for your media.
Coloured pencil would be mostly waxes and oils.
My go-to is usually a high % isopropyl alcohol, it cleans up pretty well, dries fast (you don't want leftover solvent touching your next scan).
Next up, if it's really persistent would be odorless mineral spirits. (Odorful?) mineral spirits work too I guess, but given the choice I much pretty prefer the odorless stuff.
I very much prefer kimwipes over paper towels which usually are a bit too scratchy and can leave some fluff behind. Microfiber cloths are reusable, but once you load the fibers with waxes, it doesn't really work as well.
Do check that your scanner top is glass and not cheap plastic before using mineral spirits.
As with anything, try it out in an inconspicuous spot first to be sure.
Otherwise, isn't Scan without trace is a third level spell available to trickery domain clerics?
For Karl! Rock. and. STONE
Whoops, wrong place, carry on.
For a tenth of the price too
FWIW, I really like these as they are.
I've binged through them a while ago and they feel like a wink to an actual campaign, genuine.
Little windows offering glimpses of things that could have happened during actual play.
Like.. this doesn't need to have happened as is during a session, but it feels true enough for the characters that it could have happened during or inbetween your actual D&D sessions.
Countless forgettable series on streaming sites have writers, didn't do them any good.
Even if you did hire a writer, it would just lose focus.
Do they even know the campaign? Probably not.
Even if they somehow did, they're notorious for not sticking to source material because they too wanna get creative. I don't have anything against writers, but you're doing a fine job yourself and I don’t really see how someone else could write these without losing touch.
I'd rather hear it from the goblin's mouth, so to speak.
I love Konsi and the work you're doing.
You can also install it on the android version of Firefox
I love those, I binged through all of them.
❤️
Nice.
If you made a community for comics and posted that there I'd subscribe.
I'm assuming we're talking long term injuries and not just mid session HP.
I'm also assuming you want something more efficient for maybe a shorter downtime, but not something they carry with them all the time.
Invent a "bacta tank" thing, something that makes sense for your world, and give them access to that?
Maybe it's a magical pool of healing in a long lost cave that's powered by a beam of moonlight.
Maybe it's powered by some offering or sacrifice to a divine (or darker?) being.
Maybe it's a particularly proficient doctor who uses new methods.
Whatever, since you created it, you can fine tune the healing vs resource cost exactly how you'd like.
Maybe a an hour/day/week in it refreshes x/y/z, it might be static amount or dice based. It might require some material or not.
Whatever it is, I'd make it location based just to be sure they don't haul that thing across all your future dungeons for infinite healing shenanigans.
Having that thing is their stronghold (if they have one) would be nice for sure, and maybe it'd make sense for them to build a sort of homebase around that magical place, but moving it around should be either impossible or highly costly, long and complicated.
Otherwise it's gonna be a bunch of shenanigans and they're gonna have that thing hauled by servants through the dungeon so they can refresh between every encounter. Or they're gonna bottle it up for sale and become BigFantasticalPharma or some other random PC idea.
Whether it's a place or an NPC, they'll likely become very protective of that, probably wanna keep that a secret and it can become a plot hook in itself.
"Sure... the blacksmith's daughter has been kidnapped, but — wait they got McDoc McShizzleWounds? Letsss gooooooo!"
"The misty fog is weird, sure and people have been disappearing... we could investigate that maybe, but — what? there's a very remote chance that the fog is impeding the healing pool? Ready the horses! /clop clop"
Whatever it is, you're in control of exactly how much it does, you just need a believable and fun excuse.
Don’t pre-plan outcomes—let the chips fall where they may. Use failures to push the action forward.
This bit should apply to most TTRPGs
Falling a cropping skill check
Whoops, I meant rest
We used to go multiple sessions without an opportunity to test rest, which really tones down caster classes quite a bit.
Edited to fix typo