Skip Navigation

InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)DR
Posts
5
Comments
22
Joined
1 yr. ago

  • You can manipulate which inventory expansion appears in the shop. The game picks the one that will free up the most space in your inventory, so just drop some stuff at boss level depth so the type of items you have most of are the targeted.

  • Pixel Dungeon @lemmy.world

    Bug report

  • That's not the problem. I am not talking about the scrolls themselves. I know they are random each game. When you open the description, their symbol doesn't show up. I wrote that, actually - i said "the arrow" or "the butterfly". I am talking about this:

  • Pixel Dungeon @lemmy.world

    Maybe a bug?

    Pixel Dungeon @lemmy.world

    Now this is a floor one loot I can get behind...

  • I'm here to report it's not that bad. Maybe I just got lucky, but I managed to beat the game second try with this challenge. (Just because the first time I got a wand of transfusion on floor two and quit :D). Warden with camouflage. Finished with 14 healing pots. I did use reforge for rings and armor though, it does not say "upgrade", when you do it 🫣 (and I forgot). But I think it would be very much doable without it. The barkskin and infinite invisibility are an unbelievable combo.

    Nice idea nonetheless, after finally beating six challenges a week ago, it was nice not to have them active 😆.

  • Congratulations, but that's some heavily upgraded armor you have there... After +6 or +7 it's really not worth it to upgrade your armor - due to diminishing returns you are better off dumping the SOUs into your rings or weapon

  • Pixel Dungeon @lemmy.world

    Intended?

  • Toggles are a way to end with cluttered screens and an unpleasant visual experience of the game. It's a lazy solution. I really like your idea that doesn't use the toggle, and works similarly to the continue button. It could be set for a specific distance ratio by default, not bothering new players (eg. without needing more setup).

    To the point with enemies I made is solved by ratio of direct distance:planned distance, so I won't bother 😆.

    I agree with your points and I get why you would want the system in the game, but nonetheless, I just prefer to suffer ig :D. I view the pathfinding algorithm as a tool that I need to learn how to use 🤷, and the occasional hurdles are a part of the system. Idk, maybe I'm the only one that is weird in this way.

  • Pixel Dungeon @lemmy.world

    One punch man