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I need to talk about Mouthwashing
  • Sorry, I meant that, having not played the game, I'm not sure how much observations like Curly's inability to see the details are something the game tells you directly and how much is your interpretation. I guess I mostly meant that your framing of the story is really cool whether you're just repeating the story beats as they're given or mixing in a lot of your own analysis.

  • America Needs Resistance, Not #Resistance
  • I know the yard sign thing is dorky but I wouldn't be so quick to dismiss it. Feels to me like a helpful way to communicate to your neighborhood and community, especially to marginalized members, that there are people who care and are willing to help. That anyone who is feeling isolated is not alone, especially where there are homes flying fascist flags as there are in my neighborhood.

  • Why Animal Well's home-brewed engine was key to its success
    www.gamedeveloper.com Why Animal Well's home-brewed engine was key to its success

    How an off-hours project, a rising YouTuber, and a unique Discord-driven release strategy came together for a game-of-the-year candidate.

    Why Animal Well's home-brewed engine was key to its success

    How an off-hours project, a rising YouTuber, and a unique Discord-driven release strategy came together for a game-of-the-year candidate.

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    Forever Skies PS5 demo out today
  • Demo still doesn't actually seem to be on the store yet, if anyone else was looking.

    Update: Hadn't been able to find it in the PS App but it is downloadable from the store directly on the playstation.

  • Forever Skies PS5 demo out today
    blog.playstation.com Forever Skies PS5 demo out today

    Unlock a PlayStation Exclusive Airship Skin to carry over to the full game when it launches 2025.

    Forever Skies PS5 demo out today

    I heard about this game on Reddit a while ago, maybe a couple years. I've been keeping an eye on it, hoping it captures some of Subnautica's magic. The developers in that reddit thread excitedly claimed Subnautica is a huge inspiration for them, so I'm eager to see what comes of it.

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    Dogma at 25: How a controversial Catholic comedy became practically impossible to see
  • A while ago, like mid-to-late aughts maybe, it was in vogue to joke about Ben Affleck being a shitty actor. I haven't seen all his roles and granted I'm sure he's had his duds, but the existence of the Dogma parking garage scene was always evidence enough to me that he had the chops.

  • Star Wars Trilogy: Simon Kinberg To Write & Produce For Lucasfilm
  • No judgement on his skill as a producer but Kinberg sucks as a writer from what I've seen of his. He strikes me as a studio-friendly hack, and this is a dumb move to keep the franchise "safe" rather than trying better to make it interesting.

  • U.S. House Speaker Mike Johnson Attempts Damage Control After Saying Republicans, Trump Would Repeal Job-Creating CHIPS Act | Common Dreams
  • I suspect he didn't remember what it was and took a gamble on the reporter's qualification that Johnson had voted against it and Trump opposed it, rather than sounding uninformed. Otherwise it's just an extraordinarily stupid thing to admit in this situation.

  • A Texas Woman Died After Waiting 40 Hours for Miscarriage Care
  • Many noted a striking similarity to the case of Savita Halappavanar, a 31-year-old woman who died of septic shock in 2012 after providers in Ireland refused to empty her uterus while she was miscarrying at 17 weeks. When she begged for care, a midwife told her, “This is a Catholic country.” The resulting investigation and public outcry galvanized the country to change its strict ban on abortion.

    But in the wake of deaths related to abortion access in the United States, leaders who support restricting the right have not called for any reforms.

    My country's aptitude for remaining entirely unmoved by preventable tragedies that utterly upend political trajectories in other nations has become one of our most globally defining traits.

  • Weekly “What are you playing” Thread || Week of October 20th
  • So close to great. I wish more developers were making environmentally detailed, high production value, single player linear games like Callisto Protocol. Just that little bit better executed to round out the total package.

  • NSFW
    PS+ Extra Recommendation: Ender Lilies
  • Oh, I meant to mention the map, I know a lot of people take issue with it. It's certainly unusual and makes hundred-percenting item collection challenging. There are some maze-like areas with different levers you have to pull in certain orders that I'm undecided if they were improved by having less information.

    Definitely a point of contention though, to say the least.

  • Weekly “What are you playing” Thread || Week of October 13th
  • I played the demo up to the first couple battles just to get a taste of how that works. No question, I am very excited to get my hands on it. I'm generally a sub-$20 patient gamer, but this is one I'll be getting sooner. I'll still probably wait for the holiday season to see if it drops down at all because I've got plenty to keep me busy in the meantime.

  • Are souls games really as hard as everyone says?
  • I loved it. I've since also played 100+ hours of Elden Ring and some other challenge-heavy games like Hollow Knight - I've thought about going back to Bloodborne with some experience under my belt because it really is a great game. But for me it feels like a lot to start over (and as much as I hate to be an fps snob, they never released a next-gen update and playing a game like this in 30 fps is a turn-off).

  • PlayStation Plus Game Catalog for October: Dead Island 2, Two Point Campus, Gris, Return to Monkey Island and more
  • I'm not sure if it's makes any difference to you, but Gris is very abstract in its "storytelling," such as it is. There's no backstory to expose, no reality vs. virtual simulation or dream world. It's about a player figure in a colorless world who begins the game in an implied state of incompleteness and melancholy. You guide her through a journey punctuated by moments of adversity, wonder, and triumph, communicated by an affecting marriage of gameplay, score, and cinema. But that's it, there's no dialogue, exposition, or narration, no backstory or plot twists.

    The gameplay itself is fine-tuned and accessible. You learn a few new abilities during the course of the game that serve as tools for navigation and puzzle solving. And there are no fail states. It is meticulously lightweight in presentation and play, but equally powerful in emotional immersion and effect. At least, that was my experience.

  • Are souls games really as hard as everyone says?
  • If I may, I'd recommend starting with the Demon's Souls remake if you're interested. Bloodborne was the first Souls game I ever played, and it was quite punishing. I got quite far and greatly enjoyed parts of it, but it was my experience that it was extraordinarily challenging for a newcomer. Among all the Souls and Soulslike games, BloodBorne is intended to be played aggressively, which is not a good starting point in my opinion.

    It was actually Returnal that taught me how to approach challenging games, i.e., almost like a puzzle game in how you try new things to break through impasses. That being said, I also found the Demon's Souls remake to be a much more forgiving entry point, especially if you play as a magic caster. MP is limited so you still need to engage in melee, but magic is a powerful tool to play things safe if you play smartly.

    It's also just a fantastic game with great level design. I actually kind of like the segmented levels with a central hub.

  • Star Wars Outlaws Is A Crappy Masterpiece
    kotaku.com Star Wars Outlaws Is A Crappy Masterpiece

    Ubisoft's latest is the perfect example of the bewildering dissonance of modern AAA gaming

    Star Wars Outlaws Is A Crappy Masterpiece
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    GreedFall Developer Spiders Respond To Allegations
    insider-gaming.com GreedFall Developer Spiders Respond To Allegations

    Spiders, the studio behind Greedfall, has responded to the public allegations made against them by a union of developers at the company.

    GreedFall Developer Spiders Respond To Allegations

    Really disappointed in this response. I've got a soft spot for the first Greedfall, and Steelrising holds a prominent spot in my backlog. As they're a "AA" studio, I've had this idea of them as a scrappy, passionate team, but this response is tone-deaf and contentious, lacking any compassion for the concerns of the workers, favoring lukewarm platitudes ("we are determined to maintain an inclusive and stimulating working environment in which every talent can flourish and of which we can all be proud”) and even a clumsy advertisement for Greedfall 2.

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    Enotria: The Last Song Demo Impressions

    Has anyone played the Enotria demo? I played about 15 minutes, getting just outside the tutorial area. I've been playing Elden Ring a lot lately and...Enotria just feels bad to play. Credit to the developers for the interesting setting and concept (masks and loudouts), but it's frustrating that it's such a direct copy of the FromSoftware formula. The combat mechanics, UI, enemy behavior, sound design, and level design are so egregiously imitative that its comparative shortcomings in all those areas are hyper-noticeable.

    I haven't played many non-FromSoftware soulslikes like Lies of P or Steelrising (or even, candidly, most of the actual Souls games - just BloodBorne, Demon's Souls Remake, and Elden Ring), but I'd hope they were more taking inspiration and doing something meaningfully different that you can't get from a brand-name Souls game, rather than settling for what feels like a Kidz Bop version of the real deal.

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    Got a Switch today, need some recommendations.

    This is my first Nintendo system since the NES. I've never been a big fan of their first-party properties when I've played on others' consoles, although I am interested in the Switch Zelda games.

    We got Mario Kart 8 and Let's Go Pikachu for my son (the Switch is for his birthday). I might try Let's Go Pikachu but don't really care for Mario Kart. I'm keeping an eye on the Ori games too.

    What I'm mainly interested in is Switch games that you can't play on the PS5 (which is my main platform). I don't really do mobile gaming so the Switch will pretty much be a home console for all intents and purposes, so I'm also not really affected by games that are "good for Switch mobility" like Hades (as an example--I already own that on PS5).

    Thanks!

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    New ‘Matrix’ Movie In Works At Warner Bros From Drew Goddard
    deadline.com New ‘Matrix’ Movie In Works At Warner Bros From Drew Goddard

    Drew Goddard, the Oscar-nominated screenwriter of The Martian, has been set to write and direct a new Matrix movie at Warner Bros.

    New ‘Matrix’ Movie In Works At Warner Bros From Drew Goddard

    I started rolling my eyes before I saw Drew Goddard's name, who apparently approached WB with his own idea. He is an incredibly gifted storyteller and I believe his passion for this world is sincere. I'm pretty excited to see what he has in mind.

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    Shredder's underrated introduction from 1990's live-action Teenage Mutant Ninja Turtles

    I watched Mutant Mayhem over the weekend (which was great). I haven't watched the 1990 movie in years, but I was suddenly reminded how powerful this scene is for what is ostensibly a silly action movie for kids: the elongated shadow, the percussive score with ominous electric guitar accents, the camera tracking down from its starting position to sweep in behind him, the light gleaming from the blades on his helmet as he slowly turns to scan the room, and the ritualistic unrolling of the cape from his shoulders. All in a single, imposing 75-second take.

    Great stuff.

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    InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)CO
    ConstableJelly @midwest.social
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