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It's time for Hedge Hogman Capoeira. (LV1-10, Free Archetype)
In our Gatewalkers game, my barbarian bit the dust in book 1. Very sad but more importantly, an opportunity arose; I could play this little awakened hedgehog dude! Only, there were some troubles. First off, Awakened Animal PCs aren't officially supported until the next splatbook comes out, so I needed to jury-rig a hedge hogman ancestry.
This was very easy.
The next hurdle was to find out what kind of class fits this little dude and worked with our party's already quite janky setup.
This was very hard.
ANCESTRY DETAILS
Hedge Hogman
Traits: Rare, Animal, Humanoid, Hedge Hogman;
Ancestry HP: 6;
Stats: +STR +CON +FREE(CHA) -INT;
Heritage: Quillcoat Hogman (Stolen from Shisk's "Quillcoat shisk");
Senses: Lowlight Vision;
Feats: 1-Animal Elocutionist (Gnome), 5-Renewing Quills (Shisk), 9-Critter Shape (Beastkin)
BACKGROUND
Dance Prodigy: +CHA +STR. Dance Lore, Virtuosic Performer (Dance, naturally)
CLASS
Swashbuckler
Key: Dex.
Final Boosts: +STR, +CON, +WIS, +CHA;
Sub
Free Archetype AlchSci Investigator Build
Howdy folks, I posted this little dude in the CharArt community, and thought I'd ought to post his funny numbers here too.
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Note: This build benefits from an origin in Alkenstar, Dongon Hold, The Shackles, or some other place with access to guns. You can also just ask for Access from your GM.
Ancestry:
Goblin, naturally. Goblin grants access to the Goblin Weapon Familiarity feat, which gives you Martial Scaling on the Explosive Dogslicer and Crit Specializations for it and the Big Boom Gun at lv 5. Unbreakable Heritage is pro
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