Day Zero A Zombie TTRPG (Generated with Stable Diffusion) A Brief Introduction In a modern world, life moves forward until an unprecedented event brings it to a grinding halt. In this game, you can be any person you want to be. A doctor who joins the army, a stay-at-home dad who married a lawy...
Hello, I've been working on this TTRPG since I played my first TTRPG years ago. My goal for it is to be fun with some resource management, very sandboxy, and accessible to new TTRPG players.
I have a 1-shot prepared, but havent had a chance to run it yet. I would also like to start a campaign that lasts a while where we can develop the rules together through playtesting.
Maybe you could say some things about it? Like: How does it accomplish it's main design goals? What is the core gameplay loop? What distinguishes it from the greats of the genre, such as Red Markets? Or rather: What is the new and innovative thing about it that fills the gap you saw before?
Plagiarized? No, not intentionally. I've only learned the rules for DnD, an Aliens TTRPG, and a D10 based homebrew TTRPG. Day Zero is D20 based, inspired by DND. The main difference that I added is "Mood" which can boost or hinder your checks. Also, stat bonuses aren't derived from one number (12) to another number (+1). They are a straight bonus. (3 stat points is +3)