TF2 was great before they increased the player limit (I think that was before it became free to play?). It was a hero shooter with strategy and synergy. It became a spammy farm fest with too many items and too many players for what the maps were designed for.
It's how copros talk now, they saw "Leaks" are spicier than "Reveals"
It's just what they do, they co-opt our langauge and misuse it. Plenty of restaurants around here claiming their cheap menu items are "Hunger Hacks"
When no they aren't, as a hack would be a manipulation of loopholes to get a result not intended by the person who made the rules, a cheap item menu clearly listed is not a hack.
They're surprisingly fun and I wonder why more team deathmatch games don't include them.
I used to play Tremulous and it was super addictive to live and die by your base elements. Gives the game a whole new dimension about strategy and teamwork.
Deadlock sounds like the name of a no-budget indie horror game that would release on Steam for a dollar. Not a big budget Apexwatch or Overlegends or....whatever you call this style of game.
Wikipedia says that Overwatch and Apex Legends are each part of the "Hero Shooter" genre (boy does that sound like an uninteresting genre). I'm guessing there are greater subdivisions of play structure that matches what you're describing, but it all sounds like an uninteresting blend of character based FPS, like multiplayer Borderlands. I guess that's where modern gaming is, though, since these really took off after 2016, which is solidly after my "hardcore gaming" days were mostly over.
I'm not really understanding why this portrait looks this way... Is the black blob on the bottom left his bent leg? If it is his bent leg, what's the tan colored bit at the bottom? Or is the black blob some random giant pouch on his hip, alongside the other more pouch-like object on his hip? Is the bow being held close to his body (arm bent?) or does he have a short left arm?