I personally don't think the mechanics work that well or are very well thought out. This mainly due to 4 factors which, all together, just make the romances seem really forced, as well as annoying and unbearable sometimes. With maybe 1 exception that I know of out of the 9 companions:
All companions are bisexual
All companions are attracted to the player
When attracted to the player they will all actively make a move on the player, instead of waiting for the player to chose to hit on one of them
The dialogue trees are way too heavy on romance, to the point that sometimes the only friendly options seem way too intimate and even flirty.
Just 2 of those would be fine, maybe 3, but 4 really pushes it.
Part of what I mean by friendly options seeming way too intimate, is that instead of the game giving you friendly and obviously romantic options, it often seems to compress all of that into just one option (or just one way that the character acts) which skirts the line between friendly and flirty so as to try and retain plausible deniability ("I'm not interested in that character") while still giving you a way to role-play the romance ("That was clearly flirting/an intimate romantic moment").
Don't even get me started on Gale. His affinity was over 80 before Act I was over, and at one point I had four dialogue options out of which only one didn't seem flirty (the one I chose). Then, after he said we were friends, I had three choices "I want to be more than friends / We're not friends / That depends, what do you like about me?". Out of those, the third one is the one I went with, but even that seems a bit flirty to me. Then later he says he needs to talk to me "urgently", so my character goes to him, sits quite close to him in a way I would consider intimate and more than friendly, and he then professes his love for me.
Other than Gale: Shadowheart was quite easy to romance; Lae'zel said she liked my sweat or something; Wyll I've definitely had more-than-friendly conversations with; Astarion, simply due to his personality, has been hitting on the entire time despite me barely using him*. Halsin I don't use, Minthara is FUBAR, and I think Jaheira cannot be romanced. Karlach might be the only one I've used that hasn't hit on me yet.
*And I wouldn't even mind Astarian's personality if it wasn't for everything else.
Just 2 of those would be fine, maybe 3, but 4 really pushes it.
Yeah. Like, I get that having a little harem of named followers all lusting after the MC slightly is ... the sort of RP fantasy that some people want. I appreciate that Larian put that option in the game - and the ol' "horny bard" trope absolutely comes from very real players wanting to be sexually attractive and competent in their escapist fantasy game. I get that. It's just not my vibe.
As someone who doesn't play games for romantic fantasy fulfillment - my biggest gripe with BG3 is that it feels like characters I like hanging out with have no concept of "we are friends" without suggesting romance is a logical next step, and are at incel levels of checking if maybe I've reconsidered and we can bang now?
Which also makes the fact that a lot of companion conversations feel like a minefield of "oops actually romance" dialogue options even more frustrating. I'm having a blast RPing an older dude who had a nice settled life prior to the Leech and just wants to get back home and put his feet up, but I've chosen a few response options I thought were just snarky or jokes and ... oh wait, we're being romantic now. Goddamn it, F8.
Halsin will literally confess his love for you after you ask him about his romantic life once. It's ridiculous. And it is way too easy otherwise to have maxed out affinity with everyone in your camp, everyone loves the player being a good-two-shoes. Seriously have no idea where these articles come from that praise the companion mechanics in any way.
Even as a dark urge murderhobo, I have near max affinity with all the companions I haven't killed yet. Gale might seem like a nice enough fellow, but he's raised no objections to my bloody agenda. I will say, I wish there was a tad more flexibility with the romance system; I turned down Lae'zel way back in Act I, but it'd be nice to have the option to start things up again when >!Shadowheart kinda friendzones you for Shar!<
I'm right there with you. I'm actively trying not to have sex with anyone and the game makes it hard just to talk to them sometimes, and even then the 'non-horny' option is often borderline horny or could be a double entendre.
The only problem is, people complained vehemently over BioWare having characters with any sexuality that’s not player-sexual, and immediately mod out those gender limitations on romancing. Just look at the mods to make Dorian and Suvi straight, and to make Jack and Tali bi.
As someone who is generally a fan of your first 2 points, the latter two really get to me sometimes. I like the characters being forward, but if I indicate that I'm not interested I'd like them to kinda back off. Sometimes I don't even talk to certain companions because all their dialogue options are veiled flirtations. I'd like some characters to be friends and others to be romance options.
Gale is just a straight menace, every single interaction feels romance adjacent. Halsin keeps hinting at it, not nearly at the level of Gale but definitely is a constant undertone. Shadowheart was on my multi-romance train but, I decided to go forward with Laezel so I had to cut that one off. So Shadowheart is firmly in the friendly companion camp now.
Karlach, Astarion, Wyll, and Shadowheart are my mostly not too flirty companions. Astarion in particular has been great, I think I pissed him off in the early game with all my good choices so he just acts like a good friend. Which I appreciate.
I honestly didn't realize that affinity would activate romance mode for everyone. I just didn't want to piss some characters off and make them leave the party because they hated my character. Also didn't want to miss any affinity related (non-romance) quests.
Also shoutout to the biggest bro, my non-companion, Dame Aylin. She's the bro that I want my other friend companions to be.
When attracted to the player they will all actively make a move on the player, instead of waiting for the player to chose to hit on one of them
From what I recall of Dragon Age: Origins the romance was player initiated in a fairly natural way (e.g. asking for a kiss instead of a "thanks", making flirty puns). If you [personally] didn't like the NPC it was fairly easy to keep things platonic.
Whereas in Mass Effect, if you weren’t interested, you could never choose the top dialogue option talking to them or else you’d end up accidentally initiating a romance.
Err how many quests do you make someone go on before you'll sleep with them? Because for me, two very dangerous quests involving swords and magic would be plenty.
Tbh, I'd fuck someone for going on ONE quest for me. Doesn't even have to be dangerous, could just be something like, Can you swing by the shop on the way over? Thank you 🥵
Right? I don’t have her as part of my active party - she just hangs out at camp. So one night I strolled over and was like, “Yo, you seem to be looking at me differently.” And then, basically, she was all, “Yep, you’re doing shit to me. Let’s fuck.”
Meanwhile, I’m crushing hard on Shadowheart, taking her along on all the adventures, chatting her up, and all I’ve got to show for it is a stupid kiss and her giddy schoolgirl remarks when I speak with her now.
Yeah, but then you find out Gith lay eggs, which raises weird questions. Idk, maybe their closest analog is a platypus, which would make them far more adorable if they werent trying to separate your head from your neck so often.
I usually avoid romance options in games as I never like the characters enough for that, but bravo to the developers for getting me to actively romance Karlach. But boo to them for making her doomed! I agree with the comments that say the characters are way too thirsty for the main character. It gets annoying having to keep shooing them away.
Well, I hate to break it to you, but yes. It is. Not intentionally so, I’m sure, but using a large hook nose in a bad character does spring from an antisemitic stereotype. I’m sure Larian didn’t do it on purpose, because “big-nose baddie” is kind of ingrained in western cultural at this point, but those are the roots of it.
On a side note, aside from our other ongoing discussion:
I'm a believer that at some point, we need to let go of the origin of things and embrace their current meaning. Language evolves. So do other cultural aspects. Just because something was once offensive doesn't mean it has to be that way forever. And I say this as a PoC.