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Deus Ex Randomizer v2.7 A Fresh Start For WaltonWare

github.com Release v2.7 A Fresh Start For WaltonWare · Die4Ever/deus-ex-randomizer

Download DXRandoInstaller.exe in the Assets section under the changelog. It is safe to update in the middle of a playthrough. Use vanilla (optionally with Lay D Denton) to get all of the Randomizer...

Release v2.7 A Fresh Start For WaltonWare · Die4Ever/deus-ex-randomizer

Download DXRandoInstaller.exe in the Assets section at the bottom of the GitHub page (Linux version also available, as well as the Vanilla Fixer tool). It is safe to update in the middle of a playthrough.

Use vanilla (optionally with Lay D Denton) to get all of the Randomizer's features, best QoL improvements, and the most polished experience. Our installer has an option to install Lay D Denton for you automatically.

Trailers

Click to show trailers

Here's a trailer for WaltonWare mode. WaltonWare mode is focused on quick wins by completing a single bingo line, and increasing difficulty after every win. The bingo goals are all scaled to their minimum settings and you start in a random area. All bingo goals will be completable within just a few maps!

WaltonWare Trailer

Here's a trailer for our new Mirrored Maps feature in v2.5. Play through the game with a random mix of mirrored maps, which will keep you on your toes even more than the randomizer has before!

v2.5 Mirrored Maps Trailer

If you don't know what Deus Ex Randomizer is, then here's our old trailer which shows a breakdown of how it works:

v2.0 Trailer


See the full README here. Also check out our Discord and Mods4Ever.com

Major Changes

  • Fixed a bug that was causing skill/aug strengths to not be consistent.
    • (Loading older saves will give you different skill/aug strengths from before, but otherwise playable.)
  • New WaltonWare starting locations, previously we only had 13, now we have 40 of them!
  • Added 14 more bingo goals.
  • Vandenberg Silo improvements:
    • Spawn Howard Strong immediately (assuming Helios was born and you downloaded the UC schematics).
      • This allows you to scout for the launch control computer and Howard at the same time.
      • If you kill Howard before redirecting the missile, the infolink dialog will be slightly rearranged to be more appropriate.
    • Fixed Howard and Jock both being able to spawn in the Launch Command room
  • Fixed some songs that can get stuck when using Randomized Music.
    • (This will reset your music config so you may need to re-enable Unreal or UT music in the Rando menu.)
  • Some fixes for Zero Rando mode, including a fix for the 50% mirrored maps option in Zero Rando mode.
  • Removed more balance changes from Zero Rando mode, mostly small map specific tweaks.
  • Nerfed power recirculator aug when you have it in automatic mode.
  • Fixed advanced settings when playing an alternate game mode (such as tweaking the settings for WaltonWare mode).
  • Option for Deus_nsf's tweaked D3D10 shaders, look in the Advanced settings in our Installer program.
  • Computer skill Advanced and Master base costs reverted back to the vanilla.
    • Level 1 is the only one that's OP, we rarely saw players get upgrades past that.
    • Previously the base costs were: 1575 for Trained, 3150 for Advanced, and 5250 for Master
    • Now the base costs are: 1575 for Trained, 2250 for Advanced, and 3750 for Master
  • Nerfed lower levels of speed aug back to vanilla. Max level is still a little weaker than vanilla.
    • We were a little worried about speedruns and races, but as Nitram has shown, speedrunners can adapt.
  • Enabled randomized bot weapons by default.
  • OpenAugTree by WCCC (at the bottom of the Keyboard/Mouse settings, bind it to a key).
    • This is great for playing on Steam Deck or on a controller.
  • Allow animals to be knocked unconscious.
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  • I hit the max post length for Lemmy lol, so here are the minor changes:

    Minor Changes

    Click to expand Minor Changes
    • Made the goal names for Liberty Island North/South docks more consistent.
    • Fix M02 Warehouse backwards keypad on mirrored map, and M12 gas station backwards doggie alarm.
    • Weapons no longer automatically rescope after reloading.
    • DXRSplits.ini config file now has a goal_time property.
    • Reduced stutter when loading death markers.
    • Fixed collision issues on warehouse fence, airfield shipping containers, and vandenberg command wall.
    • Minor Crowd Control fix.
    • Fixed M02 generator and M09 jammer ambient sounds moving with the goals, and made generator highlightable.
    • Reduced the size of the sound radius for backtracking Jocks.
    • Fix looting LAWs and PS40s from bodies when you already have one.
    • Fixed shuffled enemies sometimes losing their tag (should improve gas station guards).
    • Show damage resistance for hits taken from auto turrets.
    • Smuggler remembers that he let you in, if you give him the password Bloodshot then his security bot will not shoot at you.
    • Autofill computer passwords now default to an account with a known password.
    • Targeting aug now auto triggers for all weapons.
    • If you kill The Merchant, he should now have all the items he was selling.
    • Installer improvements:
      • Migrate existing saves for Vanilla Fixer.
      • Faster Vulkan check.
      • Advanced settings hidden by default.
    • HUDAmmoDisplay also shows number of pickups, like biocells or multitools.
    • Fix speedrun splits view during loading screens, and show gold split time in SEG.
    • Items tossed out of carcasses should no longer block NPCs.
    • Make sure ALL_SHIFTS account on Nervous Workers computer in Versalife has the same password as the rest of the computers.
    • Selecting an aug that can't be installed because the slots are full (in a medbot) will now show what slot it takes, along with the full aug description.
    • Combat Strength no longer activates when throwing grenades.
    • Energy level is shown in inventory description for biocells.
    • Fixed autosave dropping carried decoration (such as a crate).
    • Sub bay doors now have a centered pivot point, so they can be destroyed more consistently (on the sub base side).
    • Added a nanokey for Apartment 12 in the Paris streets (only if goals rando is enabled, because Nicolette can be up there).
    • Public terminals in the lobby of the Paris hostel are now Guest Registries and show if Jaime or Nicolette are inside the locked room.
    • Added alarm to M06 MJ12Lab MiB overlooking office.
    • Reduced an alt+tab issue preventing some menus from opening.
    • Fixed dialog for Jock when redoing the Ocean Lab -> Silo trip.
    • When upgrading an active aug, it now automatically reactivates.
    • Improved description for automatic augs.
    • Remember crouch across saves and loading screens.
    • Fixed M05 UNATCO backtracking to MJ12 lab keypad.
    • We no longer randomize robot sizes, and made the collision slightly smaller for Military Bots and the large Spiderbots.
      • They were pretty clumsy trying to move around in random spots, so we're hoping this reduces that issue.
    • Fixed M05 Paul's security camera, and moved his greasel pit spot forwards slightly.
      • Both of these should make scouting his location a little easier.
    • New hotkeys for Remove Item From Belt, and Autorun. Check the Keyboard/Mouse settings screen to bind these.