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  • I've enjoyed No Man's Sky since day 1. I didn't really follow the game or any of the major hype behind it, I just saw a cool space game on ps4 and played the hell out of it. Fell in love with the music, the setting, and just walking around weird landscapes, flying to different atlas stations, and just enjoying being alone.

    I still play it, and am so happy HG continues to give the game constant love and attention, but there are days I turn networking off on my ps4 and play the 1.0 version again, just to go back to that part of my life for a little bit.

  • There's another thread just like this one posted 2 hours earlier in this same community, fyi.

    Just gonna copy my comment from there:

    The Isle is honestly pretty bad in many respects. In fact, it's such a mess that I need to clarify which version I'm even talking about, because there is an OG version and an on-going complete rewrite, prompted by them having fired their only coder and no longer being able to understand their own codebase.

    The OG version was special. It was very simple, quite buggy and in a constant, obvious state of plans-and-hopes (being EA), but it had a unique atmosphere - the only true survival-horror to date, as far as I'm concerned/aware (only rivalled by some of my experiences playing DayZ, back when it was still an Arma 2 mod).

    Playing a herbivore, resting/hiding in a bush in the pitch-black darkness of night with only limited night-vision letting me see my immediate surroundings and footprints on the ground, the sound of a massive, rumbling carnivore sniffing for traces of food was quite a thrill. Not to mention the moments after when a pair of jaws around my size suddenly emerge out of the darkness.

    That kept me playing.

    Then they stopped working on that and began their rework from the ground up. The rework (which they call EVRIMA) has (or had) no day-night cycle (always daytime), went from being set in an arboreal environment to tropical jungle, and had two playable dinosaurs (one herb- and one carnivore) of about equal size. No creepy nights, no asymmetric gameplay, no horror elements, different feeling in both how it feels to play and how it looks, and it also ran like crap on any device.

    They're slowly working on it; it has some more dinosaurs now etc, but last I played, it still didn't feel the same and it was still buggy and severely incomplete. What emergent horror elements one might get out of the reworked version I feel are but shadows of what could have been.

    And yet there's none other like it.

    Edit: I believe the current version does have night-time, but it doesn't (or didn't until recently) have night-vision and IIRC the nights are not as horrifying.

  • Fallout 76. Granted, I played it almost a year after release.

    I found it to be a very good game overall. Not as good as New Vegas or FO3, but I thought it was better than FO4.

  • call of duty warzone. I was a professional hater until recently, those steam reviews being mostly negative really put me off from trying it. now me and my friends play it every day.

  • Star Wars Rebellion (or Star Wars Supremacy in Europe) had a GameRankings score of 50 but I had a blast with it. I must have had 200 hours in it over the years. As a 4X game, it's definitely below average, and there's zero challenge once you figure a few things out.

    Where it succeded was by being a bit of a sandbox with a fun license. The soundtrack is phenomenal, there are recognizable names everywhere, and the moment when you get to go toe-to-toe with the Empire after scrapping together a fleet big enough is great. Problem is, it had a rough interface, obtuse mechanics, glacial pacing, and that epic fleet battle looked so bad it probably would have been better off being icons on a star field.

    I also think Lightning Returns: Final Fantasy XIII (72) and Rune Factory 4 (79) were underrated, especially the latter. I think to this day, RF4 is the best game in its genre (and that includes Stardew Valley).

  • I liked Bullet Witch. It was almost like a proto bayoneta of it's day. A bit repetitive, but once you got a bunch of abilities, the game really became a blast

  • I looked at the metacritic page and it was tbd, like no outlets even rated it... And it's a console and pc game with a physical release!

    Anyway it's Bullet Girls Phantasia, an even lower budget EDF like game, but in a Isekai setting and the girls have their clothes ripped when they suffer enough damage, beat it multiple times.

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