The company is focusing on profitability in its third year.
Sony misses PS5 sales target as console enters ‘latter stage of its life cycle’::Sony has cut its sales forecast by 4 million units for the fiscal year, down from 25 million to 21 million. It comes as the company missed its sales projections by a million.
Because we want to enjoy gaming in the couch and have no crappy hardware mess, driver and update hell. Just a box that works and can be played from cozy cushions while talking to friends next to us instead of sweat, back pain and eye strain at a desk.
If you like pc gaming that is great but it’s weird that you can’t see there are different types of gamers.
Oh yes I have an Xbox as well and the GAME updates are annoying as hell but the system OS itself only gets one small update maybe once a month at most. I think the convenience of a console with one box, a power cable and a hdmi cable and with the click of one button to have it up-to-date and a fixed ca 7 year lifetime with one system compared to a pc that you have to build yourself, check compatibility, install the OS, install and update graphics and other drivers with a floating generation meaning having to buy new hardware to match new games - it's just a different thing.
Some love the building and updating part of a pc though, that's great for them.
But all that requires effort. For many people, if there is an obstacle that takes away even just several minutes prior to actually playing the game, an important time window might be missed and the opportunity gone.
Also, sitting down in a dedicated space that more often than not features associations of work, an office etc. to play a game has a completely different vibe to it. You pretty much are required to switch your head space to "gaming", it becomes a thing, something serious, non-casual. Depending on your living arrangements, you're isolated from your family sitting in the living room while you're in the "office space", playing. You're not lounging on a couch since that isn't all that compatible with the input style of most games (ever found a relaxing pose operating a keyboard and mouse? For the love of god, teach me). I know PCs handle controllers just fine, but IMHO, not many games are optimized for controller usage on PC.
All that doesn't really lend itself to a lifestyle where gaming, while still being enjoyed, simply doesn't have the same goals or can even attain the same priority in life.
Let me shave off 25 minutes of my day to just relax on the couch dude, life is hard enough.
Demon Souls, Bloodborne and Last of Us (before it came to PC) for me. I use my PC connected to my TV 90% of the time but the monthly games with a PS subscription are pretty nice
The games don't usually come out on PC until a significant amount of time has passed since the console release. Not everyone wants to wait, and often those games are poorly optimized on PC.
I stopped buying games on PlayStation since I got my Steam Deck, but there are occasionally exclusives that will entice me back. The next FFVII chapter is probably going to be one such game. I played the demo last weekend and enjoyed it immensely.
I never said I was. The PS5 runs at that resolution. The question was asked why would anyone buy a PlayStation if the games find their way to PC. I gave reasons why someone might want to buy a game on PlayStation anyway. Higher resolution than the Steam Deck is capable of (handheld or docked) and ray tracing are good reasons why. That's in addition to the release delay and their sometimes bad performance on PC.
Yes, of course the steam deck doesn't outperform a PlayStation 5. I said the games perform excellently and look great on handheld. They are very well optimized on PC.
But your original question was not if they will play on Steam Deck, but why someone would choose to buy those games on PlayStation instead of PC. Aside from the original reasons I laid out, higher resolution is another good reason why.
As an example of when games ported to PC are not as great as PlayStation games, here's an excerpt from an article about The Last of Us Part I:
Even Naughty Dog itself had severe issues getting the game to run at 60fps, which required maximizing the CPU and GPU with a triple buffered rendering pipeline, and suffice it to say that porting to PC is an even greater challenge than that PS4 port.
Many of the problems at launch would cause crashes – often. I counted 12 separate crashes from starting the game until meeting Ellie, and this was on an AMD GPU which, unsurprisingly, this game favors. Nvidia players had it worse, or at least based on my testing with an RTX 2070. The main cause stems from memory limitations as you exceed the VRAM requirements, which then bleeds out into the shared graphics memory within your system RAM, causing hard page faults, reduced performance, and increased CPU demands alongside other memory related issues.