Backpack Battles: business model i haven't seen since Minecraft, and it seems to be working?
All over Twitch, about half the streamers I usually watch playing turn-based strategy games are all suddenly playing the same new game. I watched a few streams, and it looked interesting. Normally, I never buy games when they just come out because I have such a backlog and can wait for a sale, but I figured if everyone (figuratively) is playing it, it must be amazing.
Turns out, they're giving the full game away for free during their "early access" phase as a "demo". But it's the full game, just with only 2 class choices.
I had a blast! And now I'm probably going to buy it on release.
The last time I remember doing this was for Minecraft. I see lots of games doing free weekends on Steam, which is very similar; doesn't work well for me since I only have a few hours for gaming each week, but I imagine that must be successful for a lot of games, too.
What do you think of that business model? And/or, what do you think of Backpack Battles, if you've played it?
I think the (re)advent of demos has been an amazing boon for the industry that it forgot. Whether simplified full games or up-to-a-point full releases, it's great to give things a try before you buy. Demos were huge in the 90s, and then capitalism thought it knew better.
I, for one, have bought more games this year in part due to the demos, whereas I used to demure to frugality and concern over refund policies.
I mean ... Valve has an extremely reliable 2 hours or 2 weeks policy which is good enough for most games IMO. I've rarely needed more than that in terms of a demo to gauge whether I want to keep something or not
And that's great for you, but I have a family, and sometimes I have to pause a game, and that means those two hours can go up quick. Demos are inclusive to people like me.
I guess that's fair, but a lot of games also have "save anywhere" kind of saves where you can just close the game. Or they're "there is no pause button" games.