I don't understand the recent trend of making cards like 2060 sounds like the lowest you can go for "recommended", and any developer puts even 3070 as recommended suddenly become lazy. No, it is because everyone is starting to move on to PS5/Series X as the "baseline" spec as they are almost 3 years old now and pretty much become the "majority" of the gaming market.(note, PC takes really small amount of the gaming population even when you don't count mobile gaming.)
So if you go check what is consider PS5/Series X equivalent PC parts, it's the 3070/6700XT. People with lower spec machines should be glad that developer even want to put more efforts to accommodate your needs and release a game that supports your hardware in the hope to get some extra bucks if you feel happy about the result.(honestly it really is a pita for dev team ) It is perfectly reasonable to release a product that just can't run on older hardware, the developer is constantly making that decision during and even after game released with patches to address newer hardware being released. (this part I mean newer hardware but at lower performing tier, ie. the [x]060s)
Older gamer has experience the era where games just can't run on CPU anymore and you have to buy extra GPU and extra audio cards to get all the features delivered. It was acceptable then why not claiming developers are lazy because the game can't run on my Pentium 4 with Riva TNT2(I had 256MB ram and the last aureal 3d audio card).
There are other developer making games that also targets older hardware, play those and vote with your wallet. Or, use your 4080 GPU budget to buy PS5/Series X AND whatever latest switch and you can play like 99% of games released and not missing any exclusives. (Yes, you can buy all 3 consoles with the price of 1 super inflated GPU card. )
note, PC takes really small amount of the gaming population even when you don’t count mobile gaming.
googles
That doesn't appear to be the case. Looking at this article, in 2022, 43.8% of video game revenue was from PCs, and 56.2% from consoles. There's more revenue from consoles, but it's not a terribly-drastic difference.
The difference(if the article is trust worthy, see last paragraph) is made up by what some live service games on PC are pretty big money maker.(Valve's games, LoL, and some live service are really PC focus or PC only.) Fortnite is cross platform and here is a comparison from it's revenue source, and live service game are aiming more competitive not graphically more advanced. If you compare games like say Assassin's Creed or Jedi Survivor or say MWIII by pre-orders console vs PC, there will be a big difference. There is a reason why developer are focusing on console quality/performance first, because if you do cross platform, that's where you make most of your money from. But if you are doing a competitive FPS, then developer will focus on PC build cause that's where most competitive players are.
Look at best of steam for 2022, notice the lack of big selling console titles? That's why. Probably not valid source now, but before Psyonix bought by Epic, they released their Rocket League player by platforms, PC takes about 21% on 3rd year(2018) after switch version is released. First, second, third, they don't release new numbers after year 4. And you can run RL on potato laptops before their mandatory DX11 update. Most cross platform games will bias toward Playstation since Series X/S aren't as dominant this gen. but usually it falls around 70~75% on consoles and 25%~30% on PC.(if game also release on switch, PC shrinks further.)
Lastly, the article you linked if you read the info or sourcing carefully, they are some sort of report/forecast survey data selling company. They don't really actually have the numbers in terms of global revenue. Yes, public company have financial reports, but Valve is not public company which will distort the result quite a bit, and use survey means if your sample pool is bad, your extrapolation will also be bad. One of the graphic shows their sample amount. (with about 42k samples, with no mention where or how they get those number)
edit: minor edits for better reading
extra big edit: I went and look for playstation game division revenue for 2022 and found this article with links to actual financial report, 24.4 billions. Where the best I can find for steam(which dominates about 90% pc sales market share) is about 8~9 billions in gross revenue(including game sales/mtx/etc). I don't feel confident linking the articles as I don't think they are really reliable, but multiple of those "survey company" probably estimate it from source like steam spy or steam db data. So playstation along make 3x more revenue than steam. Like yeah, I know it also includes PS5/accessory sales etc, but we all know that console are selling almost at cost or slightly below to drive game sales. Sony sold "19.1 million PS5 during fiscal 2022" doing some paper calculation it's around 9.5b if all consoles sold are at 500USD. Actual number would be much lower as Sony don't get those sale money directly compare to PSN, they get it after the vendor/shipping split. And I don't know how much they get from console sales but look at the chart I linked it's way below 1/3rd. So even with worst case calculation Playstation still make 2x more in terms of software sales.
if you read my response, this "googled" article is not a reliable source, cause they extrapolate their data instead of actually acquire and compare sales data. Below is best of steam 2022, green check means game is published by a public company, cross is PC only, question mark I don't know if the game dev/publisher is public or not. Also, even if the public publisher does have sales numbers per game, they don't usually tell you the details like platform revenue percentage, as their goal for public data is "my game make how much".
Control. Runs better, looks better on pc, compared to ps5.
Baldurs Gate 3. Main thing I've noticed, which may be a CPU issue is there's a longer pause on the Ai's turn on the ps5 sometimes. I have a 5900x on the PC, and playing in normal, whereas I'm playing tactician on PS5. So maybe the harder difficulty requires the CPU to think longer, or my cpu is just significantly better than the one in the ps5.
Edit. Pretty sure I was using the ryzen 3600 for control. 30fps with ray tracing on PS5, and while not a solid locked 60 on pc it was pretty close. Control is why I want Alan Wake 2 on pc, but I refuse to buy from epic.
Looking online, the 5700xt or 2070 are the closest match to the ps5.
BG3 is a CPU issue because of how the game was made.(mentioned in DF's video)
Control however is a build issue where developed features for RTX/DLSS are not available on PS5 due to hardware and API limitation.(thanks to Nvidia). It's not really a good comparison unless you run without those and pick the same texture resolution/render upscale etc. Then compare your frame time/fps to claim 2080 super with your rig outperforms PS5. Remember, when we say "out perform", we need to compare with as close possible work load and then see which one finished faster. Not which one looks nicer with all the knobs tweaking.
Ps5 does have other stuff like checkerboard and dynamic resolution available though. Fact remains, control was almost a locked 60fps on pc, and locked at 30 with less impressive visuals on PS5. And I would bet it'll be same for Alan. In that I could get better framerate while also having better visuals on my pc than which I would get on the ps5.
I went to look up spec data, PS5 10.29 TFLOPS, 2800 Super, 11.15 TFLOPs. So by spec number 2080 Super is slightly better than PS5's GPU. But for Control like DF mentioned RTX/DLSS gives pretty big advantage for fidelity.
I agree. Although, for this game in particular it's not even an issue of performance it just needs mesh shader support that the older generations don't have. On eBay the 6700XT goes for ~$250 which is what it recommends for 1080p60 on medium.