The Dice Giveth...
The Dice Giveth...
The Dice Giveth...
Last Thursday, 2 characters hiding: nat 1, nat 1
😓
My boys are otherwise engaged…
The characters:
"Achoo!"
"Gesundheit."
When you're +12 to stealth a 1 isn't that critical
Rolling a 1 on a skill check is an automatic failure at most tables I've sat at. Just like the common "Free Parking" house rule in Monopoly.
Yeah and free parking jackpots break monopoly by making the game run for hours
Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do. I also play in the Palladium system where skill checks are on percentile dice and also don't fail on a minimum roll
One of the things I don't like about BG3 is that the rogue with godlike sneak can't get far with greater invisibility because everything they touch gives a 1/20 chance of being heard
When I roll a d&d skill I call out the total. A 1 might be 6 or 10. I'm not participating in rewriting the basic rules of the game
Free Parking with extra money is an abomination
Best DMs did "whimsical" failures and successes.
Yeah, Nat 1 is miraculous failure, Nat 20 is miraculous success in all games I've played
Now I can't see what the upside down bit says
I gotchu
What upside down bit?