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a game about travelling to a black hole and descending into the event horizon...

This is my first high-effort project using godot, and besides the player animated sprite and movement system (based on a tutorial by HeartBeast!) all the pixel art, sfx, music, programming, etc. was done by me. This was made as part of a physics project about black holes and Einstein's theory of relativity and is partly based on the movie "Interstellar"

I am really proud of this and I think my pixel art has really improved! I really like how the dialogue boxes turned out and the music sounds pretty decent too. The decorations (grass, flowers, rocks) turned out really great as well!

here's the itch.io link: https://spenguin.itch.io/space-holes

and several screenshots of the game:

7 comments
  • Congrats on releasing it! Great result for a game made in a week.

    I did give it a try even though I'm not great at jumping. With a controller (the game does support a controller 👍) I managed to get a bit farther, but still failed, hah.

    A small trick I use to give spacey backgrounds more life is to plop a Particles2D node with tiny-twinkling-floating particles. Takes little effort but improves things a lot. Would be fitting for a space game.

    I also think the game would work well as an HTML5 game. Itch supports those, and they're more convenient and accessible since they don't require players to download EXE files. People tend to be skittish about downloading things.

    • Thanks! Which part did you get stuck in? I'm not sure why, but the very last wall jump has some weird issue where it doesn't register half the time, and there's nothing different about it. Weird. Or was wall jumping not intuitive enough (it's pressing the button that is opposite to the direction of the wall, e.g. left for a wall like <-|, right for a wall like |->)

      Particles for the spacey backgrounds seems like a good tip, thanks!

      not sure how to upload html game. I'll need to figure that out. Maybe my next game could be an html game :>

      • Wall jumping was intuitive enough, I'm just bad at timing the jumps. Got stuck further in the level, after doing a few wall-jumping sections, so maybe I just hadn't encountered the bug you are talking about yet.

7 comments