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  • Telekinesis is probably the most versatile, over-powered power one can have (though it's usually depicted poorly, just like super speed).

    There are, however, some villains that have a decent show of telekinetic ability, like Darth Vader. But I'd prefer the telekinetic strength and precision of the Phoenix entity from The X-Men.

  • Marvel's Legion, aka David Haller, son of Professor Charles Xavier. Omega-level mutant. Psychic powers that go beyond time and space, astral projection, teleportation, reality warping, mind controlling, pyrokinesis, et cetera. If you could keep your head in check (did I mention it also comes with disassociative identity disorder?), taking down Thanos with a completed Infinity Gauntlet would be a mere trifle.

  • I'd keep it simple and steal blink from the Dishonored games (basically a line of sight teleport) Its just so useful and good in the games I want it.

  • For some plans I have, a WIP supervillain I'm working on would be amazing. The main hero and his rival villain basically are normal people who have another person from another dimension fused in their bodies that allow them to transform into their superhero/villain forms. The best part about it is how when the transformation occurs, it's basically instant and so long as nobody sees it in person, nobody can figure out you're the transformed person. I have so far planned out that people seeing the transformation through the very rare security camera footage on universe would wonder why you suddenly disappeared and in your place is the transformed, so no need to hide from security cameras (even though you probably should just in case).

    Would absolutely love to become the villain because he becomes an anthro goat with very long horns that can bend and move them (limited by horn length) to his will, that are pretty sharp. Only downside is how his horns can get caught in walls and other surfaces.

    Would be able to do things I could never imagine without ever having to worry about people recognizing me.

  • The Refugee's power as offered to Sally Faye Vierra at the end of Warbound (Grimnoir Chronicles, Book 3, by Larry Correia).

    EDIT: If that's too OP, then Sally Faye Vierra's own true power is pretty solid.

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