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Palworld confirms ‘disappointing’ game changes forced by Pokémon lawsuit

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Palworld confirms ‘disappointing’ game changes forced by Pokémon lawsuit | VGC

With the implementation of Patch v0.5.5 this week, we must make yet another compromise. From this patch onward, gliding will be performed using a glider rather than with Pals. Pals in the player’s team will still provide passive buffs to gliding, but players will now need to have a glider in their inventory in order to glide.

How lame. Japan needs to fix its patent laws, it's ridiculous Nintendo owns the simple concept of using an animal to fly.

284 comments
  • Fuck you, Nintendo. Release a fucking decent Pokemon game instead of lawyering the competition that's offering a more desirable product

    • It's the capitalism way.

      "The company with the best, cheapest product will come out on top.... Unless the shittier company has more money and lawyers and then they sue everyone else into the ground for even attempting to break into the market."

  • I don't play Palworld, but still hate firms that behaves like this. Not buying Nintendo anymore 🥳 Emulators from here on :)

    Patenting common stuff like this is just stupid! Think I read somewhere that Apple patented squares with rounded corners 😂 Hope Nintendo doesn't use rounded corners in any of their in-game menus.

    I though patents were ment to protect important original ideas. Stuff with impact.

  • How is it that pokemon has a hold on things like animals allowing flight, but gliders allowing flight isn't under patent?

    Like, whoever did gliders first needs to sue Nintendo to change breath of the wild, no gliders allowed anymore.

  • Shit like this is why I haven't bought a Nintendo product in many years.

    They might think it's keeping their profits up, but it's hurting their business, as a lot more people than me feel the exact same way.

  • palword wouldve solved some of its problem by not naming it to close to POKEMON names, or gimmicks, or copy verbatim some of its features. they only noticed when things were named exactly like they did in the pokemon consoles.

    kinda wierd thing to target, when flying was in WOW for 2 decades before this lawsuit.

    -after looking at another post, they also copied the pokemon and changed it very little of the pal-creature, palword needs ot do better to have a stronger case.

    • I think there is potential that this was intended.

      PalWorld was SO on the nose modeled after pokemon plus Breath of the Wild that it couldn't be anything but a stab at Nintendo. And yet, it seems that (I'm not a lawyer) they skirted around ever actually infringing on copyrights. If you want to build a zoo full of creatures, there are only so many ways you can combine things without making a fire dog or ice dragon, and then comparisons can be made. PalWorld has many creatures that I don't recognize as being similar to existing pokemon. Given that Nintendo has not gone after PalWorld for copyright infringement, I'd say that means they don't have a case.

      Patents are another angle, and I'm far from a patent lawyer. Have you ever read one? They are full of jargon and what seem to be nonsense words, especially a software patent for a video game. I found an article that describes how Nintendo can use a 'new' patent to attack PalWorld, but near the end he clearly calls out that there is a difference between 'legal' and 'legitimate.' I can't seem to find the actual 'throwing a ball to make a thing happen' new patent, but I'd assume PalWorld doesn't infringe the original patent, or Nintendo would have just used that one. The article author also notes how Nintendo applied for a divisional patent near the end of a window for doing so, which presumably extends the total lifetime of the patent protection. A new divisional patent last year probably means we have 40 years of no 'ball-throwing mechanics.'

      I hope that this whole thing is a stunt. PalWorld was commercially successful, and even if they lose and have to modify the game, it will remain successful. I think that there's a possibility that the developer and publisher are fighting against software patents kind of in general and used PalWorld as bait that Nintendo fell for.

      If they lose, then there will be a swath of gamers who are at least mildly outraged at software patents. Popular opinion can (occasionally) sway policy.

      If they win, then we have another chink in the armor of software patents as a whole. See Google vs Oracle regarding the ability to patent an API.

      If we can manage to kill software patents for gameplay mechanics, like throwing balls at things, being able to take off and land seamlessly, or having a recurring enemy taunt you, then we get better games that remix things that worked.

      Imagine how terribly different games would be if someone had patented "A action where a user presses a button to swing their weapon, and if that weapon hits an enemy, that enemy takes damage."

  • Not that I matter being a single person but cya Nintendo I won't be buying anything from you ever again honestly unless its used and from someone on facebook marketplace or the likes of.

284 comments