Circus Atari was fun, I don't care what the GenZ 'journalist' says.
The 2600 was so underpowered that it couldn't even hold a full game screen in memory. Developers had to draw the screen line by line, in real time, as it was being sent to the TV.
ugh, that's how every console up through the 5th gen worked... It was only in the 6th gen we had an idea of a 'frame buffer'
Wow, this "journalist" had no idea what games programming was like back then. Yars Revenge even used its own code to display the neutral zone. There were a lot of creative tricks like that to save on memory and CPU.
And is only ONE of the reasons Yar’s Revenge is awesome!
I've yet to encounter a single Atari 2600 game that was worth more than 30 seconds of my time.
My uncle gave me one with about 10 games back in the early 90s. He just didn't want it sitting around anymore. Problem was, i had a regular and super Nintendo by that point... I honestly had more fun setting it up than i did playing it.
Circus Atari was fun, I don't care what the GenZ 'journalist' says.
ugh, that's how every console up through the 5th gen worked... It was only in the 6th gen we had an idea of a 'frame buffer'
Wow, this "journalist" had no idea what games programming was like back then. Yars Revenge even used its own code to display the neutral zone. There were a lot of creative tricks like that to save on memory and CPU.
And is only ONE of the reasons Yar’s Revenge is awesome!