Fable delayed to 2026
Fable delayed to 2026

Fable delayed to 2026 | News-in-brief

Very likely will be a launch game for MS's new handheld console.
Hopefully it will launch on Steam ex aequo.
Fable delayed to 2026
Fable delayed to 2026 | News-in-brief
Very likely will be a launch game for MS's new handheld console.
Hopefully it will launch on Steam ex aequo.
You see the screenshot.
Now assume your Angry Internet Gamer position....
Get in the comments, and FIGHT!
I look forward to all of the Fable 'fans' coming out of the woodwork to complain that the female characters and designs don't look like porcelain anime supermodels. It's going to be X-Men '97 all over again with a bunch of people that clearly weren't ever fans of the original complaining about their "childhoods being ruined."
I suggest that any and all one handed Gamers™ first take a look at the original character designs before opening their stupid mouths and complaining about the wOkE agENdA making characters uglier.
MS handheld, so we get all the bloat and spyware of Windows on limited hardware.
It's like having an EEEPC running XP rather than Linux
Oh no. Anyway
Just FYI for any curious: this is the same delay that was announced last month, no additional changes since then.
How many years of development has this game had? I wonder if it's another case of Microsoft Mismanagement™ or if it's actually so huge and detailed that it's actually worth all of this time spent in the works.
Mumblings originally in 2017, job openings at the studio in 2018, officially announced in 2020. October 2022 Andrew Walsh, a senior writer from the Horizon Forbidden West team joined the Fable team. June of 2023 had an in-game trailer.
To be honest, that seems to be a reasonable timeframe, especially given the pandemic in the middle, if you aren't following the "rush it out the door ASAP, fix it after release, if you ever do" approach.
To be fair, I don't think any of the MS releases ever suffered from bugs at launch. At least from my experience, they always worked pretty consistently on release, aside from maybe a few exceptions - I remember ReCore having excruciatingly long respawn times, Redfall suffering from stuttering and inconsistent framerate, and Ori 2 not being as fluid as the predecessor on console when it released, but all these were still perfectly playable at launch.
I feel like their problem is always the quality and quantity of the content. I wonder if the middling reception of Avowed convinced them that the game requires a bit more work to compete in the crowded and very competitive landscape of open world RPGs.
Very likely mismanagement. We can look at recent releases like Avowed, 6y in development and extremely simple mechanically and with a very narrow breadth. The world is incredibly static. I truly hope that's not the case for FABLE.
They pivoted after two unsuccessful prototypes, and they're a multi project studio. In that time frame, they put out Grounded and Pentiment while assisting on State of Decay 3. That's about as good as management gets.
The writing was kind of on the wall for Avowed when they announced they were dumping it after the holidays.
I was like "Oh, like Forspoken? Good luck!"
Fable already came out, and it was a pretty mid game. Why are we doing this again?
This is the 4th game... Not the OG. It's a reboot with apparently a diff story.
Fable is cool, I welcome this game.
Microsofts too lazy to make new IP so they're trying to reboot any game that wasn't a complete flop.
Miceosoft!? Create original IP? Agreed they'll keep regurgitating their IP no matter how many lame halos it makes.
Hell not even dos was theirs.
That game came out years ago
This is fable 4. It's a new game...
It's a franchise reboot, no? Not a report of the first game.
I've liked all the fable games. I'm excited.
The headline confirms that they're talking about Fable
2004
Is it to fix that ugly ass main character, that's the first time I've seen that...face?
Gamer moment
BEAT THAT PETAR MOLINEXU!