The Elder Scrolls 6 announcement is now as old as predecessor Skyrim was when The Elder Scrolls 6 was announced, and developer Bethesda hasn't shared another snippet since.
Their games are from another time, I feel. They are so focused on how they have always made games and somehow proud of it.
They were great when they were made all those years ago, the times when games felt clunky. It was the times.
But Starfield still has that clunk and other games feel way more fluid these days. I don't feel like I can go back to playing a game that feels like I'm playing a brick.
No preorders, probably won't even end up playing it because it will most likely, probably, definately, suck farts.
I felt like Morrowind struck a great balance between clunk and depth. Skyrim was polished but had no depth.
Something like Kingdom Come Deliverance feels way more clunky to me, but has far less appeal to general audiences than the Elder Scroll games. Although, there are extremely passionate fans of it, so there's obviously still a market for that kind of game.
The fucked up thing is that no matter how bad and disappointing Starfield was, and no matter how bad and disappointing their subsequent games will be, I’ll still buy and be naively excited for Elder Scrolls VI because Skyrim was such a foundational gaming experience 😩
I genuinely don’t know how anyone who played Starfield could willingly give Bethesda more money for another game. I didn’t even get to the procedurally generated part before quitting.
I also only lasted 5 hours in Diablo 4. I normally play very curated high quality games and finish what I start no matter what, so this was a huge shock to me having two unprecedented flops back to back.
Starfield wasn't terrible, but it also wasn't great, very mediocre. I bought the limited edition like a fool because I saw the gameplay trailers and thought it looked awesome. I should have expected there would be very little depth to any of the systems.
Fallout 4 and Skyrim are my top played games on Steam by a mile, but I always play heavily modded.
To be fair morrowind was full of clunk, many people were turned off by game mechanics, plus generally forgetting to save before dieing and losing your whole character.
I think the problem is they tried to scale up the production to reach more people, which increases costs. They can't make a unique/interesting/quirky game because they have to sell to a huge amount of people or else its a failure. Morrowind likely didnt have the "market cap" skyrim did, but morrowind is full of creativity and choices.
Morrowind sold 200k copies its first year, and 4 million over its first 4 years while skyrim sold 7 million its first week and 30 million in its first 4 years.