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The world is ending but here's a side quest - will RPGs ever solve their urgency problem?

www.eurogamer.net The world is ending but here's a side quest - will RPGs ever solve their urgency problem?

Why is it that in a role-playing game where the stakes are usually 'the end of the world', the end of the world always …

The world is ending but here's a side quest - will RPGs ever solve their urgency problem?
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  • One RPG that does a really great job of circumventing this is Morrowind. Early in the story there are several natural breaks where the PC is encouraged to do side quests and immurse themselves in the world. Once the main quest gets going it starts to take precedence, but the world ending threat builds slowly at first.

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