digimon's just one of those things that I simply do not think I will be able to grasp the essence of through osmosis
yugioh, manga card game, got it. pokemon, video game anime, got it. digimon... tamagotchi anime?
yugioh monsters, projections of cards. pocket monsters, attack pets. digital monsters, like, from what I hear they've got essentially human-levels of intelligence?
I genuinely am having trouble discerning where the hook-on point for this, weird multimedia blob is? It's the anime, right? Because from the outside of having literally no interaction with the franchise over my life outside of like stray mentions in the context of specific contrast to pokemon, it looks like it's a franchise that kinda had a neat little toy, got an anime that hit, and then bumbled into literally every other industry that collectibles do and did them all in a way that made essentially zero cultural impact outside of unlimited contrarianism against pokemon by kids who had a chip on their shoulder about it.
all power to those kids in retrospect, good bit if that was the case, but it's something that's confounded me for a bit: have I been fucking hermetically-sealed off from a major cultural phenomenon? is this like an ozymandias situation where it's all ash in the present? is this just contrarian's pokemon as I thought it was when I was 12? I'm looking at the wikipedia page and my eyes are glazing over, it's like it's designed to be the most unintuitive thing for people who want to get a handle on it.
Unfortunately the same person is credited with Series Composition and Series Structure of Digimon Tamers, as well as with the script writing on 16 individual episodes
I must admit, looking at the articles while he misses far more than not and on some important things (mainly covid), it's hilarious if nothing else? Though admittedly I tend to err on the side of "anyone who distrusts the US govt. to such an extent at least has the right spirit about it (so long as they aren't ghouls)."