Will Wright was still there for Spore, so everything he touched was not gold. It's supposed to be a whole universe and it's barely a simulation of anything, somehow he forgot to design a game around it.
And now he's hopped on the Blockchain/NFT train...
The only thing that stops me from playing the sims 2 as my main is that Sims outside of the current household don't age and if you ever achieve platinum status (which is surprisingly easy) there's no challenge in the game anymore. Because needs barely matter anymore.
I was once trying to do a "realistic" run with my sim starting in a trailer park and eventually working my way up the property ladder. I got platinum before i moved out of the trailer.
3 would be the best if it was stable and had the moodlet system of 4. At least for how I want to play the Sims.
Yeah, pretty much. The best Sims game doesn't exist, it's a Frankenstein monster that would take bits of the 4 games.
I love the idea of 3 with the open city and NPC progression, but wow this game's an unstable glitchy mess. It's not even close to be playable without many unofficial fixes, and even then, it runs like shit.
The only things I'd take from 4 would be maybe moods (nice to have, I guess) and the more organic body models, with more seemless morphs. 4's gameplay is boring as hell, nothing interesting ever happens. And they got rid of create-a-style which is a huge creativity downgrade.
Paradox seemed like the ones to do it, what with publishing Cities Skylines, but unfortunately their life sim was canceled.
Paralives is still going strong in development, though, with a pretty constant stream of updates. Really hoping that one sees the light of day. They've already got a pretty impressive building system working, but they've got some big ambitions, particularly when it comes to adaptive interactions with character heights.
There are several projects trying to do their own life sim. One that was supposed to be published by Paradox was cancelled recently, shortly before planned release, and to the surprise of the dev team apparently.
This is not an easy genre to develop for, lots of things can go wrong and it might be hard to find a good balance between boring and unmanageable feature creep.
Even Cities Skyline devs had a headstart, they already had a successful transport sim before they tried to fill the smoking crater left by EA SimCity's explosion.