Skip Navigation

What hobby was easier to get into than you thought?

My two are:

Making sourdough. I personally always heard like this weird almost mysticism around making it. But I bought a $7 starter from a bakery store, and using just stuff in my kitchen and cheap bread flour I've been eating fresh sourdough every day and been super happy with it. Some loafs aren't super consistent because I don't have like temperature controlled box or anything. But they've all been tasty.

Drawing. I'm by no means an artist, but I always felt like people who were good at drawing were like on a different level. But I buckled down and every day for a month I tried drawing my favorite anime character following an online guide. So just 30 minutes every day. The first one was so bad I almost gave up, but I was in love with the last one and made me realize that like... yeah it really is just practice. Years and years of it to be good at drawing things consistently, quickly, and a variety of things. But I had fun and got something I enjoyed much faster than I expected. So if you want to learn to draw, I would recommend just trying to draw something you really like following a guide and just try it once a day until you are happy with the result.

211 comments
  • Blender. Not great at it, but there's so many fantastic tutorials on YouTube. I can use it good enough to design and 3d print simple things. Of course, there's may aspects / layers to it. It's both broad and deep. So it's good to kind of focus on one thing at the time, and then break that down even further.

    • Man, I tried to get into this. Spent months running through the tutorials. I just couldn't grasp how they design flow of creating a complex shape from scratch. It just didn't "make sense".

      I've found parametric modeling programs like Solidworks far, far more intuitive to use - it's easier for me to grasp "okay, this thing is a combination of added shapes, extrusions, negative spaces, revolved outlines, etc" than what Blender wants you to do. Unfortunately, most parametric programs really don't offer good skinning/texturing and only mediocre rendering options.

      • I totally get that. It's like finding a programming language or personal information manager app that you like. Have to try a bunch out to find something that works for you.

        A long time ago I dabbled in script-generated ray tracing. That was fun, but I never got great at it.

        I also learned PostScript for a while, because I wanted to create some very intricate printable forms. Using WYSIWG tools was just not cutting it. I ended up with some large 300dpi forms that I liked, whuch were perfect for the assignment.

        Sometimes a different model or approach can make a huge difference to your work flow.

      • Blender tends to work better for organic shapes. I know because I suffer a LOT to make more parametric stuff with it. I really should learn how to properly use something like Solidworks, Fusion360 or something along those lines.

    • What are your favorite tutorials about Blender specifically for 3D printing? Any channel recommendations?

      • I do resin printing. All models get sliced into 2d layers by the slicer program. Therefore, the geometry of the mesh isn't nearly as important as it would be for something you wanted to animate or use in a game. (Pro 3d modelers take great pains to keep their meshes very clean and smooth, made up of all triangles, etc. But if you're just going to convert the thing to a bunch of 2d slices, you don't need that level of discipline.)

        You can basically overlap and tweak a bunch of primitive shapes (cubes, spheres, cylinders, etc) to build a complex shape for the thing you want. Then you can export that as an STL file and load it into your slicer. Once inside the slicer you can add any needed supports and then slice it.

        In order to get to this pretty basic level of competence, I just watched several tutorial videos on the basics. Like how to add shapes, scale them, modify them, mirror them for perfect symmetry, etc. I have watched some videos on texturing, lighting, etc. out of curiosity but you don't need any of that for resin printing.

        And once you export it as an STL it looks like one solid thing, so it's easy to rotate it around and so on in the slicer program.

        "Blender Guru" is a really well done Blender tutorial channel, but he also covers a lot of things I don't really need. Early on, I learned a lot from the "tutor4u" channel.

    • I’ve been wanting to learn blender for the same reason. Complicated models are an absolutely bitch to work with in parasolid modeling engines.

      However, for simple designs, parasolid modeling is spectacular for designing models for printing. Fusion360 has a free tier for hobbyists (they hide it and you have to go hunting to find it, but it exists), and I’ve done most of my designs there.

      I’ve also used tinkercad for really simple edits. I’ve heard great things about solidworks, but it’s expensive af, even for a hobbyist account.

      • Not sure exactly what you consider 'expensive', but there are ways to get a student edition Solidworks account for $100/year. I consider that a pretty reasonable price.

        Personally, I find it infinitely more usable than Blender, but that may just be my personal biases in play. Your mileage may vary.

  • Programming.

    I first realized that I loved it at the age of 11. It's easy to get into but programming itself can be difficult or easy depending on what you are aiming to do and how. I love it both as a hobby and as a high school subject (hopefully as a job in the next few years as well)

  • Foraging. Don't eat random shit from the wild without IDing it (intelligently, not just with AI apps), but also don't listen to the scary stories and harsh warnings. Dying by plant (or mushroom) poisoning is very rare, most bad eats will give you the trots and you'll be fine a day later. It's easy to find good foods without stress, and while a professional guide can help, there are SO many books that have virtually the same info. Start with local, easy foods like leafy greens, nibble small amounts and wait 24 hours, and you'll start seeing how simple and attainable forging is.

  • Photography. Always stayed away because people told me it would be expensive (it definitely can be) but you can have a ton of fun with a 20-year-old camera off eBay and lenses from garage sales.

  • Hypnosis. Pretty much 100% of what the average person thinks about how hypnosis works is wrong: there's no mysticism, no magnetism, no magic, no Freud, no "clash of willpower", no "permanent side effects", no "mind control", no risk of "never coming back".

    You simply have to put a convincing act that you, the hypnotist, have "the power", and nearly everything you say will work. You play with people's expectations. There's no "recipe" for a surefire way to hypnotize someone, because it doesn't "work" with everyone and even on the people it works, it's not the same experience.

    Ironically, I have difficulty being hypnotized myself, which sucks. Or maybe I have too high expectations of how I should feel while being hypnotized.

  • Weaving. I though I'd have to get a huge-ass loom and all that, until I found a guide for making a small cardboard thingy with notches for the warp threads to get started, and later got one of those small kids' looms.

  • Combat Sports.

    I got bored of the gym, so I decided to take BJJ. Grappling is really fucking hard, as in you have no clue what you're doing, and no idea how to stop someone from fucking you up on the ground. It's one of those sports that you can spend six months doing and barely get a feel of wtf is going on.

    Two years later, I was somewhat capable, and got my blue belt. I then noticed that I was actually pretty good compared to the white belts. Things started to make sense, and while I got absolutely fucked up by everyone else, the positions made sense. I'm now a purple belt, and the other day I did an iminari roll and a rolling guillotine on a white belt during a spar, just because I could.

    In the middle of this, I started doing MMA. Striking is also hard, especially when you mix with wrestling/grappling. I came in as the guy that was fucking useless with striking, but when we took 45 mins to do some grappling the coach was wondering why the new thirty-something idiot was tapping everyone. Eventually we found my level, and he gave me some solid pointers on how to work on my striking to bring it up to level with my grappling.

    All in all, combat sports seem pretty scary, but getting into it is just a matter of turning up and giving it a try. You'll feel like a useless idiot for months, but before you know it people will be asking you wtf you just did to them...right after you had had the same conversation with the person that's better than you.

211 comments