On this day, 10 years ago, I released Shattered Pixel Dungeon v0.1.0. This tiny initial release was my first serious attempt at gamedev and was distributed to maybe 50 people on the Pixel Dungeon subreddit. Fast forward 10 years and Shattered is my full-time job, with roughly 5 million combined down...
On this day, 10 years ago, I released Shattered Pixel Dungeon v0.1.0. This tiny initial release was my first serious attempt at gamedev and was distributed to maybe 50 people on the Pixel Dungeon subreddit.
Fast forward 10 years and Shattered is my full-time job, with roughly 5 million combined downloads and roughly 150 thousand combined sales over several platforms. Even after all these years, more new people are discovering Shattered now than ever before, and the updates I make are getting bigger and better.
Join me for a quick walk down memory lane, and for a preview of something very exciting that's yet to come...
The Sad Ghost, the Necromancer and DM-300 look brutal. The other sprites look good, nothing big. The Evil Eye and Yog-Dzewa look uncanny... Not the good way, tho... I could be used to new Yog-Dzewa, but the Evil Eye just looks so.. weird.
And I don't like Goo having a mouth... Wasn't it's whole deal that it was, and I quote: " a conglomerate of vile substances from the sewers that somehow gained basic intelligence."? That shouldn't have teeth!