Too many amazing moments and memories to even count, always more to learn. I love how the open source nature of the game means there's many different servers branching off from each other, running their own custom versions of the game. Smaller servers "downstream" pick and choose which features they want to keep when the upstream servers implement something new.
I still haven't tried it, but I've heard how great Veloren apparently is. It's an MMO voxel game that takes inspiration from Zelda: Breath of the Wild and is written in Rust.
Endless Sky -- open-source space game. I actually contributed to it back in the day; a date format option and a full-blown storyline about an author. Unfortunately the storyline is in development hell cause I lost motivation to work on it.
OpenTTD -- really awesome, with NewGRFs and mods you can have a somewhat "realistic" rail experience (as in, using actual real-life trains. Obviously a pixel game isn't the most "realistic" with graphics)
Widelands is a great strategy / building game. The gameplay and UI style is a niche - but that's one of the things I like about it. It's doing something different to most games.
(The gameplay is similar to Settlers 2; before that franchise changed direction.)
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But the open-source game I've spent the most time playing would be OpenXcom-extended, with xpiratez. That game is truly huge.
Xonotic (quake-esque FPS, IMO its like quake and halo had a FOSS child), Minetest (a voxel game engine, multiple games are available for it), and Mindustry (sandbox tower defense) are the only ones ive tried so far
VCMI - it's re-written from scratch, open source, multiplatform Heroes 3 engine with many improvements and mods manager. It requires some files from the original game though.
Super Tux Kart (I play it on Android) is NOT one of them. The physics system is bad at some moments, the items aren't fun to use and some of them ruin the game. The overall game feels amateurish (in a bad way), but one thing that I like is the Windows Car and the drifting. Those are awesome.
I didn't see anyone mention Warzone2100 yet. An excellent RTS, with a neat research system and unit customisation, and fun campaign. They've recently added a couple of new campaigns I haven't played yet, and have enough ongoing dev work on skirmish/multiplayer that some AIs are listed as "X% win rate in AI matches".
I don't know if it counts, but I think the source code of Freespace 2 was released eventually und a non-profit license. The community did some great things with it, especially the Blue Planet campaign.
It's definitely a work-in-progress title, but I have really enjoyed SuperTux Advance (AGPL-3.0 according to their github page). It's like SuperTux but with sliding, more playable characters, and more power ups. As of now it's probably my favorite OS game at the moment.
Armagetron Advanced - a Tron light cycles clone that was a blast for a long time. They even released for free on steam. I've not played in a long time, but now want to jump back on
It's a time machine that teleports you to 3am the next day.
Sanmill
Basically nine man's morris, it's pretty fun trying to beat progressively harder AI. Each difficulty requires a different (better) strategy. It's like unlocking levels in a puzzle game.
Apotris is an excellent famous-block-stacking-game clone for the GBA (and other platforms), it has a version for Portmaster that will run on many if not all Linux handhelds like the RG35XX and similar, but will also run in any GBA emulator.
Andor's Trail - RPG where you search for your missing brother. Still under development, but there's a lot of content. It's convenient to fill a few spare minutes or waste hours.