Halo Infinite's multiplayer on Steam has seen a significant drop in player base, losing around 98% since its launch. Concerns arise about the game's future, but it remains free-to-play with updates.
That'd be good for an indie game, but for a AAA, free to play Halo game? That's almost nobody compared to what they should be pulling. BF 2042 is beating it, even if by a slim margin, and it wasn't even made free.
From what remember from splitgate once that game started to bleed players it quickly reached untenable numbers, especially for a big ip like halo. But I agree I'll pay more attention to the articles when they make similar claims.