I'm not complaining, more new games the better, and some of them are very interesting.
Also, at least some of these youtubers turned devs have tried Pathfinder and that wasn't it, so spare the "why won't they just play Pathfinder?" comments
Crazy how becoming an expert on a creative subject and dedicating years to developing and discussing feedback on your unique perspective leads one to pursue creative endeavors
I transitioned but the lack of approval from my friends regarding the rule changes kept me from being motivated enough to write my own rulebook. We play a different rule system than DnD and my friends were like "Oh no, we like our fights uninteresting. Motivates us to seek other solutions" which is great that they're choosing non violent solutions but sometimes fights are unavoidable.
Funny enough, some of my proposed rule changes later appeared in an extra rule book by the official authors because they also thought that fights could be more interesting. Sadly I had no hand in that but I'm glad it happened because my friends are really heavy on sticking to official rules. Sorry this kinda turned into a rant.
Any DM can tell you that the D&D 5e rules are outright terrible in some major aspects, like magic item classification (go look at every "major rare" magic item and see how v wildly different they are in terms is vusefulness) or monster abilities (mostly just removing spellcasting for no reason).
So it's no wonder that seasoned DMs homebrew (or use/adapt other DMs' homebrew).
I mean, it only makes sense, doesn't it? You spend so much time thinking about the rules and start to notice things you don't like, so you decide to tweak things until one day you just went on a three day bender of rules documents and spreadsheets.
But actually nowadays I just have like 47 different systems sitting around so i'm prepared for when I want to run a giant mecha Monster Hunter/Iron Chef galactic cooking show RPG
I don't think I understand this meme template. Also am I going blind or is the text kind of small and blurry?
Do people still make fantasy heartbreakers? That's where someone's only really played D&D sets out to make their own game. It's full of passion and enthusiasm, but it kind of sucks because it doesn't stray far from D&D. So you get a "creative new breakthrough" that's like "our six stats go from 1-10" instead of, like, "We realized we don't need stats like that at all"
There are many completely different TTRPGs out there, even ones that came from people who worked on/with D&D, such as Numenera (by Monte Cook who made many D&D adventures and supplements) and Daggerheart (made by a duo of TTRPG YouTubers/streamers)
Me too, I backed the project but I'm not on the Patreon, so I gotta wait for my packet, lol. But if James was right in the last Q&A they posted to the YouTube, it should be out sometime next month!
The type of person that gets deep into TTRPG systems for their rules design will eventually want to apply what they learned (or think they learned) towards making a system themselves. Like with any skill, you want to flex it once you acquired it.