Eh, I stick to "video game rules" for the most part in my campaigns. This lets the party focus on the more game-y aspects of DnD instead of the simulation-like elements. Otherwise, it devolves into a game of "simon says".
You didn't mention anything about putting your armor back on before breakfast. You've been ambushed, you're in your pajamas, and you're not getting to those eggs before they get cold. Roll initiative.
I usually assume PCs did their mundane tasks that they should be used to, without needing the players to explicitly say so.
Unless the player says otherwise, they take the armor off to sleep (because the game poses a penalty if they sleep in armor) and they put it back again in the morning, in the same manner I'm assuming they drink water, stop to eat when they are traveling, and take care of their needs, without the players saying so.
DM: "So you've all been traveling for several weeks, anything you want to add about what you've been doing on the way?"
Player: "Uh, I spot check?"
DM, sighs, "Okay, roll for it."
Player rolls an 18.
DM: "Along the way you notice the hidden chest and find a latrine shovel. Anything else you're doing?"
Insert 5 minute argument that it should just be a normal shovel and therefore it shouldn't be limited to just digging latrines.
DM: "Now that that's settled, you can add your normal shovel that isn't a latrine shovel but can still be used to dig latrines to your inventory and answer the question if there's anything else you did, or maybe dug and then filled with something other than the dirt you just dug from it before filling it with the dirt you dug from it?"
Player: "Oh, I know! I listen! Uh I rolled a 6 :("
DM: "You don't hear anything and you all die from burst bladders and ruptured colons!"
Insert 5 minute argument about which one, since it was unlikely that each of their bladders and colons burst simultaneously.
This. Role-playing shouldn't include the boring necessary activities unless they're no longer boring.
If I wanted to run an ambush like that I'd have the players roll a generous save DC to see if they put their armor on already. Basically a DC 5, just to make it possible and maybe catch one party member for laughs. But not enough to be a serious barrier.
Exactly. I was asked by my players at campaign start what the rules were for food, encumbrance, etc. I basically said that as long as nothing was going on that was out of whack with reality, we're not bothering with any of that. The only exception would be to avoid being game-breaking. Like traversing a desert on foot, I'd shift gears to track food and water. Or if they find a dragon's treasure horde, we're absolutely tracking encumbrance.
Eh, fighters are capable of dropping 6d12+96 damage at level 10. Assuming a 60 percent hit rate they're dropping an average of 90 damage, and a max of 168. They aren't underpowered, they're just forced into GWM/Sharpshooter and they don't get magical defenses without help. Which are big mechanical problems but not really power issues.
Iam right back from a larp. But players from a mercenaries company wearing full plates are looking for squire officially so people can discover that playstyle without buying a full plate armour. Unofficially, because with help, they can put their armour in less than 5 minutes instead of 30. So having squires would mean they can remove their armour without needing a lot of time to put it back
Which is technically the whole point of an ambush.
However, for the players it means that when not expecting a combat, (tavern, camp) they don't have to carry 15kg of metal, without blocking the other players every time someone needs armoured fighters
Not a problem. You wake up having recovered barely any HP, are still exhausted from the day before and now you're in an ambush! Hope the armor is worth it!