Literally every game manual comes with instructions to do LOAD "*",8,1. (oh, did I say "manual"? Instruction card. Yeaaaah, the minimal instuction stuff isn't new, kids.) Everyone and their dog figured it out. If there was any command anyone knew, it was that. ...only to be topped by SHIFT+RUN/STOP for initiating tape load (which you could just do by typing in, you know, LOAD).
Know what else we did when we were kids? WE ASKED AROUND. If you don't tell your kid how this thing works, you're making things worse, to be frank. I mean, if some random kid came up to me and asked how to load a C64 game, I'd give them a goddamn lecture free of charge.
Back in the day I dabbled in 6510 code, and up until today hadn't even bothered to look at a chart of opcodes for any of its contemporaries. Today I learned that Z80 uses $00 for NOP.
Loth as I am to admit it, that actually makes sense. Maybe more sense than 65xx which acts more like a divide-by-zero has happened.
The rest of the opcode table was full of alien looking mnemonics though, and no undocumented single byte opcodes? Freaky, man.
But the point is that not even Z80 used $EA. If the someone was real they probably meant every 65xx processor.
And I was making a joke about the D&D spider goddess.
But the word is "loath," which has an accepted alternate spelling of "loth". "Lolth" is the Dungeons and Dragons spider goddess, commonly worshiped by Drow.