And if they are serious it doesn't make sense, ray tracing, path tracing, global illumination, make a game leaps and bounds more enjoyable for me. Realistic lighting is everything, I cannot wait for the day they finally get the new global illumination system in star citizen...
Yes I did, still choosed to run games without raytracing on ultra without any upscale. Of course I did notice some (imho!) minor nice lighting and refraction stuff with raytracing, but for me these never justified the performance loss and the soft look of an upscaled image.
Therefore I'd rather choose not to play with raytracing and I don't have the feeling that I miss something :)
The biggest reason your not seeing much benefit is because a) the tech hasn't matured to a point where rasterization techniques can't produce the same effect and b) devs aren't developing games with raytracing in mind.
Honestly, the most impressive examples of raytracing have been Nvidias tech demos, more specifically Quake 2 RTX and Minecraft RTX textures.
It's gonna take time for raytracing to impress but when it does it's going to blow your mind.
I don't know man, some people unironically thinks the earth is flat, that if a supernova happened in our galaxy the earth would blow up or that Volkswagen is pronounced with an English v and not with f despite listening to a German explain the German v. You can never tell when it comes to internet strangers.
Most of the comments (at least when I opened the post) were talking about RT as if it all does is ruining performance and shouldn't be used.