Secret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'
Secret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'
www.pcgamer.com Secret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'
Unfortunately, nice doesn't shift product.
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Generally speaking, games don't fail because of the decisions made by the developers. That's usually caused by people higher up the food chain, you'd think a film/tv producer would know all about that
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