A lot of the industry’s progress comes from its mistakes. Every pioneer has had histories of dumb games they made that weren’t well received (and that they were not immediately fired for).
But now people aren’t even staying in the industry long thanks to burnout, turnover, and “firing sprees” now signature to the tech industry. Sooner or later people either just get other job types, or try starting their own small studio making 8-bit Roguelikes.