The faction quests were fantastic, and the lockpicking system was the best of any system I've ever seen in a game. Gunplay was decent.
Outside of that, they missed hard. Traveling was just loading screens. Planets were meh. Outpost building SUCKED and you basically had to choose whether to settle down into a run and farm upgrades or ng+ and chase powers.
I played Cyberpunk again for the first time in a while and was thinking about how something simple like getting out of my car and taking an elevator up to an apartment had zero cutscenes. In Starfield it would have been a cutscene getting in the car, a loading screen for driving, a cutscene exiting the car, a loading screen entering the building, a loading screen entering the elevator, a loading screen entering the apartment...
yes they have, to get the REV-8 go to any port and talk to the ship services technician. its really fun to ride around in and they even added lines for followers including some referencing sarah morgan's constant disliking of things
While true, this was not in the game until over a year after launch. Otherwise I think basically every other vehicle (spaceship/tram/etc) is either a cutscene or a loading screen or both.
I'm an old gamer (since commodore 64) so I could care less about loading screens. They don't take from the game for me. But I also see how a younger gamer wouldn't like that.
Edit: Also haven't played cyberpunk yet. Is it recommended on PS4? Or should I wait til I get my PS5 or gaming PC?
The loading screens were unavoidable back in maybe 2005 when they released Oblivion. But now it's 20 years later and it's pretty crazy that they are still dealing with the same limitations where the game is split up into zones with a max of like 12 NPCs each before you have to load in a new zone.
I understand it's mostly due to the way they handle everything as a physics object in the game, but it's hard to believe the gameplay sacrifices they are making just so I can dump like 100 cheese wheels or whatever on the ground and watch them roll around.
That's because Bethesda's Creation Engine is a decrepit old shack being held together with random patches and so-called "upgrades". They've needed a completely new engine since FO4/Skyrim, or at least just adopt Unreal. Creation Engine is too old and slow to be capable of that kind of seamless play.