Life without layoffs, or why they are an avoidable part of game development. We talk to veteran game designer and CEO, Jesse Schell, who hasn't laid off any devs in 22 years
You guys do know that outside the US you can't generally advertise permanent positions and then just decide it's temporarily more convenient not to have people on payroll, right?
I know a generally wonderful human being, taking care of his disabled parents, scraping by at a manufacturing job. He is hardcore against unions, says that he can negotiate for himself.