exactly what i was going to ask. Uh, when was the last good strategy game? Looking at my steam library...
I have 2000+ hours in factory games, Factorio, Satisfactory, Dyson Sphere... not really strategy but those are solid thought based games released <10 years ago
Then.... Age of Empires 4? Civ 6? Both pale in comparison to their predecessors. Cities Skylines 1... but then there's the whole thing about 2. Star Trek Infinite was a flop and from what I read was just a horrible bland game. Serious, what has come out by big studios in the last 5 years in terms of strategy? I see more flashy graphics than strategy in these recent games.
I really like Victoria 3, it has its issues but I don't mind them that much. I find much of the criticism is from ppl. who played Victoria 2.
In terms of other new games there is humankind which is similar to the Civ series. It has some great new concepts but some weirdness that I for unknown reasons can't move past.
Exactly! I absolutely love EU4 and am excited about the likely next installment. Unfortunately, I'm less excited about their other recent launches, because the depth of strategy just isn't quite there.
But then I look around and can't really find a comparable game. There's Total War, but y strategy there is pretty weak and more about battlefield tactics than actual grand strategy. Civ exists, but it's in a pretty different category (and not really my thing; I do like Civ IV though). I own a lot of strategy games, but most are kind of shallow. I love complex games with a lot of moving parts, which yields a lot of variation game to game, and that just isn't all that common outside of PDX games.
Fill combat width, esp the front line, and ideally the back line (back line is essential in end game)
Keep up on tech, including your mercs - need to rehire every few decades
Choose good battles - terrain matters (e.g. don't attack into the mountains), stack size matters; retreat if you're caught in a bad battle
Get some buffs - morale is most important early game, discipline and combat ability starts to matter more by mid game; you should focus on one or two areas to specialize (so idea groups and policies should synergize with national ideas)
Have good leaders - should have high army tradition, so your leaders should all be 2-3 star generals
Usually by mid game, I'm steamrolling everyone and am the biggest great power, even if I started small. Consider watching some streamers/YouTubers, many do a good job explaining things as they go.
For navies:
Watch battles and retreat if you start seeing red on your side - naval battles have a domino effect, so if you're seeing more red on their side, consider continuing, you might capture more than you lose
Morale is the most important factor here - if you're outnumbered, check individual ships and leave the low morale and damaged ships in port
If you're filling combat width, the easy strategy is to get a bunch of heavies - don't worry about the inland sea malace (heavies are fine in inland sea, galleys suck in deep water), if you can out-gun them, you'll probably win
Pick your naval doctrine carefully - if you get galley combat ability, consider going all galleys and go over force limit as needed - it's cheaper to be over force limit with galleys than at force limit with heavies
Naval leaders don't matter all that much, they can break a tie, but that's about it; individual ship morale is king in navies
It takes a long time for AI to repair boats, so popping in and out of port can be a great way to whittle down their navy and eventually win - make sure to retreat as needed to not lose boats
If you have naval dominance, destroy their navy entirely (occupy provinces with their boats, engage, repeat until it's dead)
Don't fight with light ships, they're a liability (see 2, they get morale hammered); transport ships are really hardy, so use them as a bullet sponge if you need to fill combat width
Enemy fleet size doesn't matter at all. You can defeat 100+ ship fleets if you can beat the ships that engage (like 20-30), you just need to get it to start to domino. So commit to either galleys (with galley combat naval doctrine) or heavies, and if you start to lose, retreat, repair, and reengage.
By the mid game, it's easy to absolutely dominate if you play the early game well. Your goal in the early game is to build a power base, which means:
expand your borders a bit by taking good land - centers of trade, defendable mountain passes, etc
reduce autonomy
get good synergies in your idea groups
border the countries you want to engage in the middle game
build the right buildings
So by mid game, you should be a regional, if not global, power, and your time will be spent gobbling up land and converting wrong religion land. I usually stop playing about 1650-1700 because I've usually already accomplished my goals. Late game, the game should be pretty easy, except the 2-3 big powers you've neglected all game.
Yeah, pick a big nation, ally another big nation, and only fight battles you know you can win. If you and your ally are big enough, you shouldn't get attacked.
It's a complex game, so consider lowering the difficulty if you're having trouble as a big nation.