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Counter, or maybe side, argument; the problem is that nobody has actually done it well. There is a very real difference to be made using real time pathtracing, but everyone is distracted by pretty lights.
20 0 Replycounter counter or maybe side side argument, teardown had voxel destruction with ray tracing i think.
maybe not, the wikipedia article is a bit vague on it.
it says they were initially implemented with raytracing, but idk if that means the final game utilizes raytracing.
neat game though.
5 0 ReplyIs it a bit vague?
Ultimately, ray tracing was used for most graphics elements, allowing for more realistic lighting.
[Reviewers cited] its use of ray tracing
Source article: "Ray tracing is so crucial to Teardown that the world goes black if you turn it off"
I think it's pretty clear, tbh.
4 0 Replyah yeah there ya go, twas used for lighting, which we were trying to find an example of other stuff.
oh well.
1 0 Reply