Some basic things to note, that may or may not be obvious.
Producers and shareholders are the ones still thinking gaming audience can be milked at the same rate as the past few decades.
The alternative to current model of game launch + DLCs/features added over the year is that the game is not launched at all until ready and full featured.
Gamer audience is privileged, consumerist and impatient. And most of the audience is either autistic or neurodivergent with impulsive and/or compulsive disorders, and have unstable hyperfocus and obsession issues.
Edit: "most" people are not but a significant number of people are. That was overestimated. Our generation's psychological patterns differ from the ones before that did not play these modern and/or 3D games.
And most of the audience is either autistic or neurodivergent with impulsive and/or compulsive disorders, and have unstable hyperfocus and obsession issues.
You have no clue how ADHD or other neurological disorders get accelerated due to video games of various kinds. Many other conditions like epilepsy, vertigo also get accelerated or triggered.
A significant amount of the audience is. "Most" probably is an overestimation and a bit sensational. I am neurodivergent, am ex-pro gamer and I have spent enough time gaming as a teen to know the thought processes gamers go through. Remember, we are the first generation to have played these modern games that were not just 8-bit.
The alternative to current model of game launch + DLCs/features added over the year is that the game is not launched at all until ready and full featured.
I haven't seen significant numbers of people complaining that their drip feed of content isn't coming fast enough. I've seen people complaining about spending a non-trivial amount of money on a visibly broken game that clearly had plenty of developer resources for microtransactions and loot boxes.
Gamer audience is privileged, consumerist and impatient. And most of the audience is either autistic or neurodivergent with impulsive and/or compulsive disorders, and have unstable hyperfocus and obsession issues.
Being a game developer had its moments but was still easily the worst job I've ever had, predominantly due to the community.
That said, I still wouldn't go diagnosing millions of people with some bullshit I just made up.