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  • 🙄

    Can't stand this Miyamoto quote. Not only it's contentious at best (think of all the terrible games the kept getting delayed), it's factually untrue since the mid to late 2000s when online patching for games became common practice across the industry.

    • I think there's a kernel of truth to it. A poor first impression followed by a subsequent recovery tells us that a game could have been good at launch, but was rushed out for various reasons. This practice of forcing the public to pay to be beta testers for a half finished product should be punished.

      And nothing's going to erase a garbage launch. It will always have been garbage and the shit launch will always be a part of the conversation about the game. Hence why we still talk about it even in games that have recovered.

      You can't patch history.

      • I agree with the first impression aspect and I believe it's important to get the release right because of it, but the phrase deliberately implies a bad game will always be bad which just isn't true. "Bad impressions are forever" would be more accurate.

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