I'm reasonably sure compilers can shift the if out. I believe it's called "loop invariant code motion". Won't work in call cases, but in the variable case it should.
I’m reasonably sure compilers can shift the if out. I believe it’s called “loop invariant code motion”.
That scenario would only apply if the condition was constant and specified at compile time. There's no indication on whether var1 or var2 are compile-time constants or predicates evaluated at runtime.
I don't believe you have to specify the condition at compile time. I think that optimization would fall under dead code elimination.
For the invariant code motion stuff the comparison just has to be invariant from start to finish. At least, that's been my experience. The compiler will just shift the if stement.
But, like, there are totally times when it can't figure out that the thing is invariant. And sometimes it's just more readable to move the if statement out of the loop.
Sorry. I wasn't clear. If the conditional is constant a compile time you get the dead code optimization. The path not taken is removed. If it's not constant at you may get the loop invariant movement. But only if the compiler can tell that it's invariant.
My point wasn't that you should always rely on this behavior. At least, I didn't mean to say that. I suppose what I should have said is more like "in many cases you won't see any performance difference because the compiler will do that for you anyway."
I suppose I have value judgements around that like "generally you should do the thing that is more readable and let the compiler take care of stuff like moving the loop invariant". That's been mostly true for me. But only mostly.
If it’s not constant at you may get the loop invariant movement. But only if the compiler can tell that it’s invariant.
The point is that if the predicate is evaluated at runtime then the compiler plays no role because there is no compile-time constant and all code paths are deemed possible.
I suppose what I should have said is more like “in many cases you won’t see any performance difference because the compiler will do that for you anyway.”
I understand that you're trying to say that compilers can leverage compile-time constants to infer if code paths are dead code or not.
That's just a corner case though. Your compiler has no say on what code paths are dead if you're evaluating a predicate from, say, the response of a HTTP request. It doesn't make sense to expect this hypothetical scenario to be realistic when you have no info on where a predicate is coming from.
The variable is set once, but the if expression is still evaluated every time (unless the compiler can optimize it)
(edit after skimming the article: yes,using the variable would solve the problem of the last example)
So there would be the branching overhead in every iteration. But that's something the cpu branch prediction should cover, especially since the taken branch will be identical in every loop.
Same also applied to the implied condition to break the for loop (only the first few and last iteration should be wrong predictions)
I’m curious, is there a difference in doing it like this?:
Here's the example deemed good:
// GOOD
if condition {
for walrus in walruses {
walrus.frobnicate()
}
} else {
for walrus in walruses {
walrus.transmogrify()
}
}
Here's your example:
var condition = var1 && var2
for walrus in walruses {
if (condition) {
walrus.frobnicate()
} else {
walrus.transmogrify()
}
}
Your example moves the check for condition into the for loop. This means that your example is forced to loop through all N elements of a container to repeat the exact same constant check over and over again even if it returned false and is expected to not be applied at all. In short, you're needlessly iterating over a collection when you already know it should be skipped.
Modern optimizing compilers are magical. I would need to check assembly but I would actually expect the if to be hoisted out of the loop entirely to relieve pressure on the branch predictor.