This post is more about what power level do you like in your games for martials and what do you do to make the feel the way taht feels good according to that.
In my case my biggest problem is how unidimensional they are, so advanced 5e has done the thing for me.
I think that if we play at level 20 i would do some hombrew to push them even further but i like how many options they have.
I of the opinion that low level martials are cool but lacking in options and level 9+ martial characters are underpowered AF. That has to do tht as I subjectively understand dnd everything is made by magic, so the limit of physical feats should be as magic, like lifting tons or demolishing buildings with blows.
So, do you like martials in 5e or would you rather them to fulfill a different fantasy?
So you've been playing and enjoying Level Up Advanced DnD 5e? Because I've been very curious about it, but haven't seen any review by anyone who's actually tried out the changes and played the game. I'd love your thoughts if you've actually been using it.
It has been only in a couple oneshots but I will start a campaign soon.
What I have noticed is that even at level 1 the barbarian in my party had more options, he choosed a battle hammer (d10 one) and it has a property called parry that is usable onece on your turn and it let's you ad 1d4 to your ac to a hit.
Is minor, but meaningful because now you aren't sucked with big damage weapons only.
The bard on my party also feeled same way. Im looking forward to level 3+ to see what this system is capable of.
Designing a combat is easier as a side note.
Also, there is a forum in which people talk about A5e here .
Is a bit crunchier tho, not as old editions, but more than standard 5e so be aware that not every player would like it.