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  • Given the fact that they still pump out games on a 20-year-old engine (edit:) with no significant changes or upgrades other than upscaled textures... I'll be maintaining my cautious expectations in anything which pertains to Bethesda:)) At least they updated the movement system so it no longer feels like I'm role-playing my washing machine as it wobbles its way across the Wasteland...

    • I might be biased, as a modder, but I actually quite like bethesda's engine. I just really feel that their games lack direction and planning

      • They have a very good thing on their hands, yes! I agree with the fact that it's very well put together and it felt even easier to build in it than it did in UE. But I still think it's missing polish, which is Bethesda's main weak point overall, imo.

        And, yeah, I think that also plays into the scatterbrain tendencies they seem to have developed starting with FO4 (I mean, who would ever think that a Fallout title would be appreciated by fans if it had zero biological NPCs...), they don't polish their stories. FO4, at least, felt as though they just went with the first draft, random sticky notes and all. And I take it Starfield's pretty much the same from what I've heard (not gonna give them my money just yet, not feeling the craving to obtain through... different means).

        But, yeah, the pieces are good! I mean, hell, I genuinely like 76 when taking it down to the level of individual locations! But as soon as my focus is brought back to macro scale, like planning a series of farms, or even a sequence of Quests, it starts feeling like one of my out-of-focus days, when I switch from one game to another every 30 minutes.

        I was really hopeful about the NV transfer to FO4 modding project, because I'd most certainly love exploring the story of NV with the trappings of the updated aesthetics - which increases my frustration with Beth! They clearly do pay attention to the Fallout universe because they get the aesthetics right every single time! And FO has the kind of aesthetics which are easy to bungle up if one doesn't understand the greater context of the world. But it's like they utterly disregard the history. Sure, Jet is one such glaring example, but 76 in its entirety goes against the vibes... C'mon, sure, Appalachia was spared, but Vegas was also relatively protected, and Nevada most certainly looks worse for wear even as a desert! I can't bring my mind to believe the existence of Skyrim-like meadows and woods in a post-nuclear dystopia, not one at the scale of Fallout.

        Edit: sorry, I seem to be starved for Fallout as of late, I need new stories in games...

78 comments