It’s no secret that the bulk of AAA games market revenues come from in-game purchases , mostlyfrom live-service games. It’s also impossible to ignore that the live-service market is fiercely competitive....
Saw this article before and the title is very misleading. 53% is barely "most", and the biggest takeaway from it is that gamers age 16-24 greatly prefer multiplayer games while people aged 25-34 prefer multiplayer as much as singleplayer. Those age groups are probably most of the market.
This is a really bizarre point to try to make, to me. The headline doesn't say "the vast, overwhelming percentage of gamers"... It says most. 53% is most.
The bigger problem I had was with the categories, really.
"Most" in more than a simple majority in my understanding of English as a non-native speaker. "More" would be a better word for it. I'd also take "single player is the most popular" of two game modes which is true but still implies more than 6% difference.
It doesn’t though. It doesn’t even need to mean more than half, it means more than anything else. If there are 8 groups of 10 and 1 group of 20, the last group has the most members.
Their methodology also seems a little fucked, reads like this was a survey they offered to gamers. There's likely a lot of self-selection bias to the responses.