Welcome to SFF Gaming, a hub for all things related to Sci-fi and Fantasy gaming! My hope is to make this a place to discuss all types of Sci-Fi and Fantasy gaming, from video games to tabletop and beyond. I also really wanna support small content creators so let me know and I'll see what I can do to promote your project. And don't forget to check out the other communities here on the SFF Alliance
I'm new to this, feedback is welcome!
Also, I really like the idea of commissioning a banner and icon for the community. If you have an idea please message me, Hyggyldy, and we can discuss. Thanks!
Rules:
No hate speech of any kind. This is a safe space for everyone except bigots. Bigots can go find creative ways to use a blender.
No spoilers in post titles
All posts must be [Tagged] for spoiler range.
If an image itself is a blatant spoiler, mark NSFW so no thumbnail shows
People should be able to visit the subreddit without be
"MAGNAGOTHICA: MALEGHAST is now out! It’s a full color, heavily illustrated skirmish scale necromancer tactics wargame heavily inspired by heavy metal music and gothic comics"
Considering the author, I expect this to be awesome on all fronts. It looks like it is all digital. You can also get it from their Patreon.
Also as a side note, if you decide to read K6BD go here. If you go to the main page you'll probably see major spoilers, since it's the latest chapter.
On the moon Europa, a lush terraformed paradise in Jupiter’s shadow, an android named Zee sets out in search of answers. Run, glide and fly across the landscape, solve mysteries in the ruins of a fallen utopia, and discover the story of the last human alive.
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They don't let you get very far in the demo but what I did play was very pleasant. When you're running around on foot you slide down hills and can zoom along the surface of water, keeping your character moving and avoiding awkward stoppages as you explore. If you get some air, like with the charged jump or the levitation ability, you can glide gently back to the ground. All of these things make it very fun and satisfying to explore the world.
You're a witch, leading your coven into new, unfriendly lands. Use the cards you find to build and expand your civilization. Befriend the local covens or use their bones to fuel your spells. Gather your familiars, the witching hour is nigh.
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One of my highlights from NextFest, this game feels like a lighter version of Cultist Simulator and I cannot wait for it to come out. Definitely worth playing the demo.
I've finally beat the first game and I'm very interested to see where the next one goes. Having passed the Independence test, The Child has left the simulation that the first game took place in and now seems to be in our world post-apocalypse. What will the world and puzzles hold without the trappings of the simulation? Will we hear the voice of the Serpent? What will be our goal? I assumed the in-world purpose of the project was to ensure sentience continued in some form but now what will we do with it?
Only things you need to spoiler tag are puzzle solutions and hints.
Still working on the ever-challenging Talos Principle. Area C is where things seem to start getting real tough. The recording and the carriable platforms have so many possibilities that they can be overwhelming to my tiny brain.
Beat Blasphemous 2 and it was excellent. The 3 different weapons are a fun way to mix up combat, even if I did stick with Ruego for most of it. Of course the Spanish inspired art is as grotesquely beautiful and occasionally horrifying as the first and makes meeting any of the physically large NPC'S a fascinating experience.
Sea of Stars was also incredible. I promised to write a review about it but I'm struggling with that. It's an absolutely beautiful and incredibly fun JRPG that's absolutely worth completing 100%. None of the goals are a pain in the ass to achieve and are mostly centered around collectibles that give you rewards along the way. If you manage to complete everything and get the 4 flimsy hammers there's one last beautiful secret to get but it
Fancy a free old-school RPG? Moonring, from one of the designers of Fable and Dungeon Keeper, is out now on PC via Steam — and it’s free. Moonring has rather come out of nowhere. Developing as Fluttermind, designer Dene Carter calls the game “..a retro-inspired open-world, turn-based, tile RPG in th...
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Moonring Steam Page I do plan to try it but even if I weren't I always love seeing things clearly made out of love and a desire to create.
With the announcement of The Talos Principle 2 coming out on November 2nd and the original game having come out in 2014 it seems like an excellent time to get the first game fresh in our minds. How are you enjoying it and if you played it back in the day, what's it like coming back nearly 9 years later?
I'm going to try to take a moderate stance on spoiler tags as I know entire threads of REDACTED aren't very enjoyable. If you have been playing for more than about 8 hours you should start tagging story. All puzzle solutions must be spoiler tagged.
I had apparently played 14 hours already but epilepsy deleted those memories so this is as good as my first time playing. I've just barely started but right away the game is very pretty. Hard to go wrong with crumbling grassy ruins. It'd be quite serene if it weren't for the occasional mine drone or auto gatling gun. So far it feels like it's aged excellently and cou
My main games have been Blasphemous 2, Sea of Stars, and Halls of Torment.
Blasphemous 2 has been an excellent follow up to the original. It's very tough Souls-like (punishing, skill based combat with a strong focus on parrying and dodging) 2D Metroidvania (Large focus on exploration and getting new abilities to explore new areas) with incredible pixel art. The imagery is based on the Catholic imagery and lore of Spain, where the devs are from. This makes for a unique and bloody experience with art that feels fresh and classical at the same time. Highly recommend.
Sea of Stars is possibly the prettiest pixel art game I've ever played. It's a JRPG with lots of interesting systems to mix up combat. In addition to the classic timed hits to deal/block extra damage the game includes several other systems that combine to make combat quite tactical and occasionally puzzle like.
Halls of Torment is a Survivors-like with a Diabloish aesthetic that mixes things up a bit. Unlike most of the g