What we know about Dungeon World’s upcoming second edition: Luke Crane, the publisher, bought the rights from the two authors, so that he could hire new designers. Helena Real, author of Against th…
Come and hung out with your own personal demons in Nightbound. New Eden awaits you with intrugues, mystery and horror. Everyone is welcomed here, but you may never leave the madness!
Nightbound just launched on Kickstarter, check it out and support this project if you like what you see!
The poject just funded, now we start the ladder to unlock new streatch goals!
Nightbound is a PBTA urban fantasy game, that takes inspiration from Hellblazer, Preacher, Lucifer and other media. Like other urban fantasy games it's a deep dive into modern horror with a focus on personal horror. PCs in Nightbound face supernatural threats while dealing with their own personal hell made of guilt, sin and consequences. As a PC you are capable of almost everything, you can kick that demon down with ease but your real enemy are the choices you make and how you choose to use your powers. Most of the time you'll fail and you'll suf
We just wrapped up a nice long campaign of Stonetop, Jeremy Strandberg’s Iron Age community RPG being published by Lampblack & Brimstone…someday. It’s been a work-in-progress for a lot of years now. It’s getting close! Stonetop is available as a preorder on Backerkit. You get immediate access to the...
Some time ago I created a hack for the game Glitter Hearts, a game about playing transforming, magical heroes. I really enjoyed the mood the game was trying to make, but I found there was a good deal of problems with the product. In short, these were some of the things I tried improve:
Make it more player/GM friendly
Clean up some of its mechanics
Add more artwork to inspire the GM
Recently I have updated some aspects of the hack that I wasn't to satisfied with and figured I might as well share the project here on lemmy.
Looking for a bit of feedback on a move. I have been revising a recover move for a hack I made for the game Glitter Hearts. The reason for the revision, is that I feel that the current version kinda makes the flow of the game "stumble". So I tried to make a simplere version, but fear that it might be to "mechanical".
The general idea of the move is that the characters gain Stress (basically damage), and can clear it by spending time with Bonds (people, places and groups), that is important to them. But doing so risks the Bond somehow.
===== OLD VERSION =====
Reconnect & Recover
Whenever you have downtime and hang out or spend time with your normal life, decide which Bond you want to focus on and roll+Bond.
*On a 10+, choose one below:
Clear all Stress
Clear a Debility
Raise the Bond by 1 (max +3).
*On a 7-9, as above but something problematic, dangerous, or inconvenient will make the Bond unavailable for some time unless dealt with. Start framing a scene
Discover the magic of the internet at Imgur, a community powered entertainment destination. Lift your spirits with funny jokes, trending memes, entertaining gifs, inspiring stories, viral videos, and so much more from users like dreamsickdev127001.
Link Actions
I made a Strings page for Thirsty Sword Lesbians. free to use. And in the same imgur link is an example of how I set it up in roll20 with labels too
I’ve been slowly collecting resources for this system, but a free Strings page is one I haven’t been able to find yet. My players struggled with tracking strings with just the character sheets, so I cigured I’d share for anyone else who runs TSL :)
Vincent Baker in his blog series on drafting PbtA games says— A crucial feature of Apocalypse World’s design is that [its concentric] layers are designed to collapse gracefully inward:• Forget the …
Link Actions
PbtA games, by design, are meant to accommodate imperfect play, where—in the heat of the moment—the right move escapes the table. A good catch-all move makes this even easier.
I've been working on the GMing chapters for Stonetop , and it's made me think about how the conversation really flows. I've also been think...
Link Actions
I don't think that what follows is fundamentally different than what the game text tells you to do. Like, if you read the DW text and the DW Guide, and GM the game enough, I think you end up doing what I describe below. This is just how I conceptualize it, with 8+ years of experience running, playing, and talking about DW and similar games.
I'm going to pause my 5e game for the month of July and try something else. I'm thinking about a PbtA game. I ran a few sessions of Masks years ago and it went okay. I'd never played anything that wasn't a d20 system and I remember feeling Masks was bending my brain a bit.
Do you guys have any suggestions for a quality actual play I could watch to try to get a handle on the system? Is there anyone out there that talks about PbtA the way a thousand people on YouTube do about D&D?
I was considering Avatar or Glitterhearts if it makes a difference, but I think that anything PbtA would help me.
I turned this in as a final for art-history-of-games-ish class this semester, so I thought I'd put it up here for shits and giggles as well....
Link Actions
This is a somewhat-exhaustive taxonomy of PbtA games, tracking ten different systemic mechanical elements in each, and a loose kind of succession between them.
Well, three years later is not "exhaustive" anymore but still a nice overview.
The majority seems to agree that there is too much D&D in Dungeon World. For example, having attributes like Strength between 3 and 18 mostly adds complexity but little benefit. So everybody likes to hack Dungeon World: Chasing Adventure, Stonetop, World of Dungeons, Fellowship 2e, Homebrew World, …
Is any of those getting popular so we could have a modern „default Fantasy PbtA“?